Friday, March 6, 2020

Eurogamer.net: March 06, 2020 at 04:00AM - Five of the Best: Save points

Five of the Best is a weekly series about the bits of games we overlook. I'm talking about hands, maps, cats, startup screens - things we ignore at the time but can recall years later because, it turns out, they're integral to our memory of the game. Now is the time to celebrate them!

It works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. We've had some great discussions in our other Five of the Best pieces. So come on, what are you waiting for? On we go!

I barely notice save points these days. They've been cleaned away. There's a polite interruption at the beginning of the game to say the little logo you're seeing means the game is saving, then off you go, never to really give it a second thought again. If you fail at some part of the game, you reload nearby. How handy, how streamlined.

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Eurogamer.net: March 06, 2020 at 02:47AM - The Outer Worlds is making its text bigger, again

When The Outer Worlds first launched, it came with a problem that seems to be ever-more-frequent in modern games: absolutely tiny text. Not only did this mean everyone had to sit an inch away from their screens, but it wasn't accessible for those with visual impairments - and many critics and community members raised it as an issue.

Mercifully, a bigger text mode was introduced via a patch in November last year, and now a more permanent solution is about to arrive.

As shared by user interface programmer Nate McDorman, Obsidian will soon introduce a way for players to scale the font to whatever size they please. Seems like it includes an extra large option that's easy on the eyes.

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from Eurogamer.net

Eurogamer.net: March 06, 2020 at 02:22AM - Build your own Paradox games bundle at Humble and save up to 85%

You can save up to 85 per cent on up to five games published by Paradox Interactive in a new Build Your Own Bundle promotion at Humble.

There's a mix of 50 games and special editions in total to choose from, with some of Paradox's biggest hits such as Stellaris, Crusader Kings and Pillars of Eternity all included.

Many of the games are already on sale, but the big discounts come in as soon as you buy three games. When you do, the discount across all of them increases to 80 per cent. Buy four to get 83 per cent off, or the maximum of five to save 85 per cent on them all.

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Eurogamer.net: March 06, 2020 at 02:00AM - The Double-A Team: Toy Story 3 took us to infinity and beyond

Toy Story 2 was my first ever experience of the cinema. The imaginative young boy that I was dreamt for years afterwards of being in that world, going on adventures with a cast of characters I knew back then as friends. Woody, Buzz and Jessie - they were all there. One particular moment that has always resonated with me was the opening sequence of the film, which involves Buzz Lightyear raiding his arch-nemesis Zurg's base. It's quickly revealed that the whole episode is in fact a video game, played by a frustrated toy dinosaur called Rex, who constantly fails to complete the challenge. It was a scene I would always rewatch, rewinding the VHS tape to the point of death, and I always challenged myself to tackle that gauntlet if it ever came to fruition. Toy Story 3 finally allowed me to do that.

Before the birth of Disney Infinity, developer Avalanche Studios worked closely with Disney to create a plethora of movie tie-ins, ranging from passable to marginally above average. Then Toy Story 3 came out and showcased the team's talents in creating a truly vibrant representation of Disney worlds with an admirable sense of confidence.

It's that confidence that confirms Toy Story 3 is a superb Double-A game. Right at the start, a stellar action-oriented set-piece places you on the back of Woody's horse Bullseye, as you ride into a sea of explosions and gorgeously animated environments. It's wonderful - but the best is yet to come.

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from Eurogamer.net

Thursday, March 5, 2020

The Teenage Girls Who Seduced and Killed Nazis

When the Nazis steamrolled into the Netherlands in May of 1940, Jannetje Johanna “Hannie” Schaft and Truus and Freddie Oversteegen were just 19, 16, and 14 years old respectively.

As for the Oversteegen sisters, their mother, Trijn, had left their father years before. Freddie states of this, “She was just fed up one day—we lived on a large ship in Haarlem, but my father never made any money and didn’t pay anything for the barge. But it wasn’t an ugly divorce or anything—he sang a French farewell song from the bow of the ship when we left. He loved us, but I didn’t see him that often anymore after that.”

Immediately after the Nazis came to town, despite the risks, Freddie goes on, “During the war, we had a Jewish couple living with us, which is why my sister and I knew a lot about what was going on…”

At the same time, their mother also had her daughters join in with her in the rather dangerous task of posting and distributing anti-Nazi and communist literature around town.

Given their brazen activities, word soon got around to the resistance that the girls might be open to joining, with one Frans van der Wiel coming calling in 1941. Freddie states, “A man wearing a hat came to the door and asked my mother if he could ask us [to join the resistance]. And he did… she was OK with it. ”

She also states her mother simply requested of them that no matter what the resistance asked them to do, to “always stay human.”

Of the sisters’ personal decision to join, Truus stated,

A war like this is a very raw experience. While I was biking, I saw Germans picking up innocent people from the streets, putting them against a wall and shooting them. I was forced to watch, which aroused such an enormous anger in me, such a disgust… You can have any political conviction or be totally against war, but at that moment you are just a human being confronted with something very cruel. Shooting innocent people is murder. If you experience something like this, you’ll find it justified that when people commit treason, such as exchanging a four-year-old Jewish child for 35 guilders, you act against it.

Needless to say, they were all for it, though not quite realizing at that point everything they’d be asked to do. She states, “I thought we would be starting a kind of secret army. The man that came to our door said that we would get military training, and they did teach us a thing or two. Someone taught us to shoot, and we learned to march in the woods. There were about seven of us then—Hannie wasn’t a part of the group yet, and we were the only girls.”

Indeed, in the beginning because of their age and gender, the authorities paid little attention to them. Thus, they were natural message runners between resistance members, as well as ideally suited for smuggling and stealing identity papers to help various Jewish people escape; they also occasionally were tasked with transporting weapons and even helping escort Jews to hiding places- generally Jewish children as they blended in with the girls well and the authorities on the whole weren’t suspicious of the young girls walking along with kids. Also thanks to Freddie’s ultra youthful look, particularly when she did her hair up in pigtails, she was often used for reconnaissance missions, as nobody paid attention to her.

Things escalated from these sorts of tasks, however, with assignments such as helping to burn down various enemy installations. In these cases, the girls were sometimes tasked with flirting with any guards while other resistance members slipped in and set the fires.

In 1943, the sisters were joined by a third female member of their resistance cell, Hannie Schaft- a woman who would go on to be one of the most famous Dutch resistance members in all of WWII, with her activities seeing her marked for death by Hitler himself.

When the Nazis invaded, the then 19 year old Hannie was studying international law, and particularly human-rights law, at the University of Amsterdam. Unfortunately for her, she would soon be given the boot from university owing to refusing to sign a declaration of allegiance to Germany- a requirement to remain a student and something over 3/4 of the rest of the students did. As you might imagine even if you knew nothing else about her but her choosing to study human-rights law at school, and given the activities the Axis were getting up to in the country, she almost immediately joined the resistance.

In the interim since the start of the war and being assigned to the same resistance cell as Truus and Freddie, Hannie had worked with the resistance in various capacities and countless missions, even learning German to aid in her activities.

Naturally, the three girls became fast friends and frequently teamed up for the remainder of the war, with their missions having been expanded to something few women in the resistance were tasked with- directly eliminating enemy targets.

Their big advantage over their male compatriots was their age and gender allowed them to get close to enemy soldiers without garnering any suspicion. Thus, the girls were eventually trained with weapons and set to, as Freddie put it, “liquidating” the enemy.

As for the number of people they killed- a question they were frequently asked- they never disclosed, with the sisters’ stock answer to that question being, “You never ask a soldier how many people he’s killed.”

Perhaps their most famous method was flirting and convincing a mark to join one of them for a stroll. For example, in one instance, their target was an SS soldier who they scouted and, once he entered a restaurant to eat, a slightly drunk acting Truus entered and struck up a conversation. At a certain point, she then suggestively asked if he’d like to go for a walk in the woods with her- a prospect he apparently eagerly accepted.

When they got there, however, Freddie states,

Then they ran into someone—which was made to seem a coincidence, but he was one of ours—and that friend said to Truus: “Girl, you know you’re not supposed to be here.” They apologized, turned around, and walked away. And then shots were fired, so that man never knew what hit him. They had already dug the hole, but we weren’t allowed to be there for that part.

Beyond luring unsuspecting enemy soldiers and Dutch collaborators to their deaths, sometimes they just killed them outright. As Truus once said after watching horrified as a Dutch SS soldier grabbed a baby from the child’s family “and hit it against the wall. The father and sister had to watch. They were obviously hysterical. The child was dead… I pulled out a gun and shot him dead. Right there and then. This wasn’t an assignment. But I don’t regret it.”

Other times they would simply ride along on their bike- Truus on the front, and Freddie on the back with a hidden gun. As they passed their mark, if no one was around, Freddie would pull out the gun and shoot him. After this, Truus would peddle off as fast as she could; once out of sight, they were once again to all the world just a couple of young girls out for a bike ride.

Other times they’d follow the mark home and then come a-knocking, again with their young, innocent look helping to ensure their targets’ guard would be down when they’d kill him.

Beyond this, the trio also took part in bombings and other sabotage efforts, reportedly only refusing one mission in which they were asked to kidnap the three children of Riech Commissioner and former Chancellor of Austria Arthur Seyss-Inquart. The children were then to be used to get the commissioner to release certain prisoners in exchange for their safe return. If he refused, the children would be killed. Said Truus of their refusal of this mission, “Resistance fighters do not kill children.”

As for Hannie, while the two young girls often went overlooked, she was not so lucky, with her bright red hair and the many missions she took part in helping her stand out. The authorities soon caught on and she was initially marked as the “the girl with the red hair.” As the heat turned up on her and Hitler himself ordered efforts towards her capture ramped up, she began dying her hair black and changed her name. Unfortunately her real name was accidentally revealed to an undercover Nazi operative working as a nurse. What followed from this was her family being detained; though eventually when it became clear they didn’t know where she was or anything about her activities, they were let go.

The Axis got her in the end, however, when she was picked up at a random military checkpoint on March 21, 1945, having been caught with copies of the communist newspaper de Waarheid. She was subsequently tortured for a few weeks, but apparently never broke.  Given the war was in its final stages, she may have survived if not for her bright red hair giving her away as it grew and with no dye to keep the roots black. Once the Germans figured out who she was because of this, the then 24 year old Hannie was slated to be immediately executed- a sentence carried out on April 17, 1945, a mere 18 days before the Germans withdrew from the Netherlands.

Apparently defiant to the end, it is reported that when the two soldiers tasked with killing her shot her, she fell, but both had missed their mark for a killing shot. Her last words were reported to be mocking the soldiers, allegedly stating after the first volley, “Idiots! I shoot better!”

As for the sisters, they survived the war, but suffered from post traumatic stress disorder, with Truss burying herself in art and Freddie stating she quickly got married and started a family as her way to cope. Her son, Remi, would state of this, “She shot… people… but she hated it, and she hated herself for doing it.” Freddie would also state, “I’ve shot [them] myself and I’ve seen them fall. And what is inside us at such a moment? You want to help them get up.”

Truss added, “It was tragic and very difficult and we cried about it afterwards. We did not feel it suited us… I wasn’t born to kill. Do you know what that does to your soul? …One loses everything. It poisons the beautiful things in life.”

In the end, both sisters lived to the ripe old age of 92, with Truus dying in June of 2016 and Freddie following her in September of 2018, the day before her 93rd birthday.

If you’d liked to read a lot more about this trio of badass ladies, you can find more in a friend of the Oversteegen sisters, Sophie Poldermans’, recent book Seducing and Killing Nazis: Hannie, Truus and Freddie: Dutch Resistance Heroines of World War II

If you liked this article, you might also enjoy our new popular podcast, The BrainFood Show (iTunes, Spotify, Google Play Music, Feed), as well as:

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The post The Teenage Girls Who Seduced and Killed Nazis appeared first on Today I Found Out.



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Eurogamer.net: February 24, 2020 at 12:09AM - World of Horror is...



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Review: Simply Good Cheetos



This version of Cheetos from Taiwan had generally the same types of wiggly shapes as other Crunchy Cheetos, with a pale yellow color and some whitish areas, much like other white cheddar snacks. ...

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Polygon: Star Wars: Project Maverick leaks from PlayStation...



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Eurogamer.net: March 05, 2020 at 06:12AM - Become a data hoarder with this 4TB external drive for £65

A massive 4TB WD Elements external hard drive has dropped to £65 on Amazon. That's a historic low price for this portable hard drive, and it beats the next-cheapest 4TB drive on Amazon by a healthy £12.

With that much storage space on tap, you'll be able to put off de-cluttering your computer's hard drive for at least another few years - even if you're downloading AAA games or high definition video content on the regular. With typical game install sizes between 5 and 75 gigs, you'd be able to install around 100 modern triple-A games before the drive was full - and far more than that if your tastes skew towards older or indie titles.

As well as working great on PCs of all flavours via the high speed USB 3.0 connection, the drive can also be used as external game storage on Xbox One and PS4, allowing you to escape the confines of the 500GB or 1TB internal drive.

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Eurogamer.net: March 05, 2020 at 04:57AM - Google pinches God of War studio head to lead new Stadia studio

The Stadia launch was wobbly but Google isn't giving up on the stream-dream just yet. It's opened a second game development studio down in Playa Vista, LA, and hired former God of War studio head Shannon Studstill to run it.

"I've been a fan of Shannon's for a long time," said Stadia Games boss Jade Raymond, "and have admired her award-winning work leading Sony's Santa Monica Studio and the industry defining franchises like God of War that have won fans all over the world.

"She has an extensive background in product development and creative leadership, but most importantly, she's a visionary who, as the studio director, will lead and inspire the Playa Vista teams. We're thrilled to welcome her to the Stadia family!"

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Wednesday, March 4, 2020

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Eurogamer.net: March 04, 2020 at 06:37AM - The best PS2 games - on PlayStation 2's 20th anniversary

PlayStation 2 is 20 years old today; 4th March 2000 is the date of its Japanese release, although it wouldn't make it to the West until the end of the year. And what a way to kick off a new millennium - with a futuristic games console and (probably) a DVD of The Matrix.

At 155 million units sold, PS2 is the best-selling home console of all time, and during its time it enjoyed a hegemony over console gaming that hasn't been seen since. Part of that was down to its trailblazing predecessor and Sony's canny branding - classy, cool, and above all grown-up. Part of that was because it played the new DVD format relatively cheaply. But most of it was down to the console's astonishing software library, which matched quantity with quality all the way down. So many all-time greats made their debut on this machine, and so many creative, left-field gems too.

So it seemed like the only fair way to celebrate PS2's birthday was by running down 30 of our favourite games for it. What a machine!

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Eurogamer.net: March 04, 2020 at 06:00AM - Pokémon Mystery Dungeon DX review - a sweet but clumsy remake

I am trying to think of what game it was that Pokémon Mystery Dungeon DX reminds me of and honestly, I just cannot remember. Which is apt! Or we'll make it apt anyway, if you'll bear with me. It's apt because Mystery Dungeon is one of those dreamy, trancelike, somewhat transient games. A playable hypnagogia daydream: all quite pleasant while you're there but then as soon as you leave: poof! It's gone from memory.

Much of that dreaminess comes from a fairly obvious source. Mystery Dungeon DX is a remaster of the Pokémon Mystery Dungeon Blue Rescue Team and Red Rescue team games that came out in the early noughties, and one if DX's headline revisions is how it looks. The pixel art is gone, replaced with a kind of watercolour splash, and as such you're reminded, a bit, of that classic quest in Oblivion (no that's not the game I was thinking of) where you're stuck inside a painting. Then there's the fact you are literally a human trapped inside the body of a Pokémon, and that you keep having these rather disturbing dreams, and all the contrast and saturation seems to be dialled-up beyond the natural average, and yes. A dream. Slightly magical, slightly unsettling, a tiny bit forgettable, and at the same time a tiny bit of it will be burned into your mind's eye.

The setup is all very typical for the mystery dungeon crawler. There's a central town hub, which is small but full of endearing Pokémon roaming around or managing one of a handful of important shops, and then there are the dungeons that you visit for the actual quests. These dungeons have random layouts each time you visit, with wild Pokémon that attack, various traps and obstacles, items to collect, and a friendly Pokémon in need of rescue. The nuance comes in how you manoeuvre your party of Pokémon through the dungeons, ordering them in specific ways for specific circumstances, and in how you manage your inventory, trading off between items you want to keep with you and space for picking up more.

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Eurogamer.net: March 04, 2020 at 04:30AM - Get the best wireless headset for Switch at 25 per cent off

Our choice for the best gaming headset for Nintendo Switch - the SteelSeries Arctis 1 Wireless - has been heavily reduced on Amazon today, dropping from £100 to £75.

We like the Arctis 1 Wireless for its comfy and lightweight design, neutral audio reproduction and most of all its incredible convenience - you can use this headset wirelessly or wired with a wide range of devices, including consoles, PC and mobiles.

With one USB-C dongle, you get a wireless low latency connection to the Switch, Android smartphones and many recent computers too. There's a USB-C to full-size USB adapter in the box for use with PS4 and PCs without USB-C, plus a 3.5mm cable for use with the Xbox One, smartphones and other devices with 3.5mm ports.

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Eurogamer.net: March 04, 2020 at 03:37AM - Surprise! Castlevania: Symphony of the Night is now on mobile

Like a bat out of hell, Castlevania: Symphony of the Night has suddenly appeared on mobile devices without any warning or heads-up from Konami. I'll take it.

Available on both iOS and Android, the game costs £2.99 and comes with full controller support. As noted by The Verge, it looks like this mobile game is based on the PSP and PS4 versions rather than the PlayStation original. Here's a look at the mobile version's UI:

First released in 1997, Castlevania: Symphony of the Night had a mediocre release in terms of sales, but became something of an occult classic - and often tops lists of the best games of all time. It was re-released as a PS4 exclusive alongside Rondo of Blood in 2018, but given Konami seems eager to keep porting it, perhaps there's a chance we'll see it resurrected on other consoles. We can only dream.

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Eurogamer.net: March 04, 2020 at 03:11AM - Call of Duty: Modern Warfare now has an £8 Tomogunchi watch

Call of Duty: Modern Warfare now has the Tomogunchi watch developer Infinity Ward teased before the game came out in 2019.

The 1000 COD Points (around £8) cosmetic, which is included in a bundle, features a retro style and, on its face, a critter that's struggling to crack open from its initial egg form.

There's a lot more to the Tomogunchi than the other watches in the game - so much so that it's basically its own mini-game you play while fighting in multiplayer.

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Eurogamer.net: March 04, 2020 - Someone should make a game about: The Baron in the Trees

Hello, and welcome to our new series which picks out interesting things that we'd love someone to make a game about.

This isn't a chance for us to pretend we're game designers, more an opportunity to celebrate the range of subjects games can tackle and the sorts of things that seem filled with glorious gamey promise.

Check out our 'Someone should make a game about' archive for all our pieces so far.

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Tuesday, March 3, 2020

Eurogamer.net: March 03, 2020 at 01:01PM - Mario Kart Tour's multiplayer mode launches Monday in the UK

Mario Kart Tour, which is sort of what you'd get if microtransactions had wheels, will no longer be a strictly solo affair as of next week; the iOS and Android racer's long-promised multiplayer mode set to arrive on Monday, 9th March in the UK.

When the "free-to-start" Mario Kart Tour launched on mobile devices last September, it was lacking anything resembling the series' beloved real-time multiplayer racing, with the only vaguely competitive element existing in the form of World Ranking leaderboards.

Nintendo added the option to beta test a more traditional multiplayer mode last December, but only for those signed up to (or trialing) the game's dubious £5/month Gold Pass.

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from Eurogamer.net

Eurogamer.net: March 03, 2020 at 09:19AM - A video game is being used to help fight coronavirus

The coronavirus outbreak is currently dominating the headlines - but among the doom and gloom is something a little more hopeful, as researchers are hoping a video game could help find a solution to the spread of COVID-19.

Developed by the University of Washington and first released in 2008, Foldit is a free puzzle game where players try to fold the structures of proteins as perfectly as possible. It's similar in aim to other protein folding programmes you may have heard of, such as Folding@home by Stanford University that was available on PS3 - although that one asked for raw computing power. Overall, a pretty smart way to share the research workload with over 200,000 people, and a paper by Foldit's creators found the player base is equal to (or often better than) a computer in finding solutions.

In a recent update, Foldit added a new puzzle for players to solve: coronavirus, and researchers want players to design an antiviral protein to block the coronavirus spike protein from interacting with human cells. "Coronaviruses display a 'spike' protein on their surface, which binds tightly to a receptor protein found on the surface of human cells," explains the puzzle brief. "Once the coronavirus spike binds to the human receptor, the virus can infect the human cell and replicate. In recent weeks, researchers have determined the structure of the 2019 coronavirus spike protein and how it binds to human receptors. If we can design a protein that binds to this coronavirus spike protein, it could be used to block the interaction with human cells and halt infection!"

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Eurogamer.net: March 03, 2020 at 04:08AM - Death Stranding and Control lead BAFTA nominations with 11 each

The 2020 BAFTA Game Awards nominations were announced this morning, and the big winners are Kojima Productions' Death Stranding and Remedy's Control, with a record-breaking 11 nominations apiece.

Other widely nominated games were Disco Elyisum (7 nominations), Call of Duty: Modern Warfare, Life is Strange 2 and Outer Wilds (5 nominations), and Knights and Bikes, Untitled Goose Game and Luigi's Mansion 3 (4 nominations).

There are new categories for animation and technical achievement, while the performance award has been split into two categories, for leading and supporting roles.

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Eurogamer.net: March 03, 2020 at 04:00AM - Mini Motorways and Mini Metro: as different as cars and trains

It makes sense that Apple Arcade's Mini Motorways asks different things of me than Mini Metro, because cars are very different from trains. Still, it took me a while to understand quite how I had to approach things, and it took even longer to let all my Mini Metro instincts fall silent.

Mini Metro is a game about making underground systems, creating various coloured lines that link together stations marked by a variety of shapes. The point, I think, is to encourage diversity. You want a line that can take any traveller to its intended station, which means a line that covers all the shapes for all the different shapes of traveller. It's wonderfully positive in this regard: it sees cities as places where diversity is a strength, and there's a certain understanding that if you're using public transport you're not going to go directly to your destination anyway - everyone is in it together, which means you can all expect to go around the houses.

Cars though! Mini Motorway initially looks kind of similar to Mini Metro. You have stores and you have houses, and you have to lay down roads to connect the stores to the houses. Basically, the stores make requests and people in the houses have to fulfil them, by sending cars out to the stores and then back to the houses. Rather than dividing things up by shapes, the game sorts by colour. Pink houses to pink stores! Orange houses to orange stores.

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Eurogamer.net: March 03, 2020 - Coffee Talk is a visual novel about brews and burnout

In Coffee Talk, a visual novel from Toge Productions, you're the proprietor of a Seattle cafe in an alternate universe where vampires, succubi, and all manner of fantasy races inhabit our world. They drop into your late-night coffee shop and talk things out. Regular problems. Relationship troubles, job struggles, all that stuff. Over time though, a theme becomes clear. A lot of Coffee Talk's cast touch on the issue of overwork and the marketing of passions. None encapsulate this more than your first ever patron and one of the only human characters you meet - Freya.

Who is Freya? She's a struggling writer, working day-to-day on whatever will pay her bills. There are some lovely short stories on her outlet's website, often based on the other customers who pop up throughout the course of the Coffee Talk. After work, though, she'll drop by as the sun starts to set and work on her original fiction. You're there, serving her espressos and chatting about her attempts fulfil her dream of publishing a book.

Freya's not okay. Her life is a tangle of various stresses, from the realisation that her daily job just isn't as inspiring anymore, to the ever-encroaching creative burnout that comes with monetising your passions.

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Monday, March 2, 2020

I wonder if this Actual Paranormal Group Realize they have...



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Eurogamer.net: March 02, 2020 at 03:26PM - Punishing plague horror Pathologic 2 is heading to PS4 this week

Developer Ice-Pick Lodge's masterful plague survival horror Pathologic 2 will, following its launch on Xbox One and PC last year, finally be making its way to PS4 this Friday, 6th March.

Pathologic 2 is a haunting, unforgettable experience for all sorts of reasons (and certainly not for everyone), but the first important thing to note is that you needn't worry about the "2" in the title. No knowledge of its predecessor is required, and it's more of a much-enhanced remake, expanding on the original's themes, than a sequel in any traditional sense.

Like its predecessor, Pathologic 2 charts the sudden decline of a small town on the edge of the Russian Steppe. As the game begins, you, as surgeon Artemy Burakh, return to this strange corner of the world, having received an urgent missive from your father - and things rapidly start to go wrong, as a mysterious plague rains death and chaos on your childhood home.

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Eurogamer.net: March 02, 2020 at 11:50AM - Watch the BAFTA games awards nominations live here

On Tuesday morning, the nominations for the 2020 BAFTA Games Awards will be announced - and Aoife, Ian and Zoe will be livestreaming from first thing to discuss the nominations.

You can watch our BAFTA megastream right here from 8am UK time on Tuesday. The team will be streaming from 8 till late as they talk over the categories, pick their winners, and play some of the nominees live.

The BAFTA Game Awards take place on Thursday 2nd April. This year, the coveted BAFTA fellowship will be going to Hideo Kojima.

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Eurogamer.net: March 02, 2020 at 10:24AM - Sony's Uncharted movie gets its seventh director

Sony's beleaguered, and quite possibly cursed, Uncharted movie - which has so far managed to lose a total of six directors since its unveiling in 2009 - has a brave new soul at the helm, this time in the form of Ruben Fleischer, the man behind Zombieland and Venom.

Fleischer's hiring (first reported by Variety) follows the departure of Bumblebee director Travis Knight back in January. Knight superseded 10 Cloverfield Lane director Dan Trachtenberg, who stepped in after Night At The Museum director Shawn Levy left the project. And prior to that, Seth Gordon, Neil Burger, and David O Russell were all attached to direct at one time or other.

Despite the revolving door of directors, Spider-Man's Tom Holland continues to lead the cast as a young Nathan Drake in Fleischer's movie. Additionally, Mark Wahlberg, who was originally set to play Drake in an early (and highly dubious) stab at the project, remains onboard as his mentor Sully, while Art Marcum and Matt Holloway continue on scriptwriting duties.

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Eurogamer.net: March 02, 2020 at 08:33AM - Death Stranding on PC has an official Half-Life crossover

The PC version of Death Stranding features Half-Life content.

In a teaser video, below, we see the game's protagonist, Sam Bridges with Valve's iconic head valve sticking out the back of his head.

We also see Sam admiring himself in the mirror while wearing a head crab from Half-Life.

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Eurogamer.net: March 02, 2020 at 07:55AM - Here are some of the best Animal Crossing amiibo deals

Did you hear that all of the existing Animal Crossing amiibo will be compatible with Animal Crossing: New Horizons? It's great news if you've already built up a collection of quaint figures ready to become new residents in your village. But what if you're missing a few? Well, here are all the best Animal Crossing amiibo deals we can find right now.

As comprehensive and complete as I'd like this list to be, unfortunately, many of the Animal Crossing amiibo are very limited - or completely out of stock in some cases. Amiibo restocks do happen from time-to-time, though. And with the increased popularity they'll be seeing with New Horizons out later this month you'd be surprised if Nintendo doesn't plan to capitalise on that.

If you can't see what you want here at this very moment, do check out our frequently updated page featuring all the Animal Crossing amiibo available to buy at Jelly Deals. Give it a bookmark and check in regularly as we find more on sale.

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Eurogamer.net: March 02, 2020 at 06:07AM - Red XIII isn't playable in Final Fantasy 7 Remake

Red XIII isn't playable in Final Fantasy 7 Remake, Square Enix has confirmed.

Speaking to VG247, Final Fantasy 7 Remake co-director Naoki Hamaguchi said the iconic red wolf / lion turns up in the game at one point as a guest character, but he's controlled by the AI. You can't control him yourself.

Explaining the move, Hamaguchi said because Red XIII joins the party later in the story, there's not enough time to flesh him out.

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Eurogamer.net: March 02, 2020 at 03:26AM - The best value SSD for gaming hits £92 for a 1TB model

The best value SSD for gaming, the Crucial MX500, has reached a new low price on Amazon. Right now you can pick up this 1TB SSD for just £92, down from £110. That works out to 9p per gigabyte for one of the fastest and most popular SATA SSDs on the market.

In our testing on PC, we found that upgrading from a hard drive to an SSD reduced game load times by up to 60 per cent. That makes running your games from solid state storage one of the most cost-effective upgrades you can make to your gaming rig.

Console gamers aren't left out of the fun either. You can also put this 2.5-inch drive in a cheap (£8) USB enclosure to boost game load times significantly on both PS4 and Xbox One.

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Eurogamer.net: March 02, 2020 at 03:14AM - FIFA 20 just had a really rough weekend

FIFA 20 is doing the business for EA, but it's having a particularly tough time right now after a week of server woes, PR disasters and unrest within the pro player community.

Over the weekend, two professional FIFA players said they were forced to settle an official EA qualifier via a game of Rock, Paper Scissors because server issues prevented them from creating their match online.

Red Bull-supported FIFA pro Shaun Galea took to Twitter to complain about the situation, declaring: "I am done."

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Eurogamer.net: March 02, 2020 at 01:12AM - Final Fantasy 7 Remake demo out now

Square Enix has released a demo for Final Fantasy 7 Remake.

The demo is live now on the PlayStation Store, where it weighs in at 8GB.

The demo includes the first chapter of Final Fantasy 7 Remake - the Mako Reactor 1 bombing mission. Of note: progress cannot be carried over into the retail version of the game, which, Square Enix warned, may end up differing from the demo. There's an exclusive theme to download from 10th April if you download the demo before 11th May.

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Sunday, March 1, 2020

Eurogamer.net: March 01, 2020 at 09:01AM - Best VR headset for Half-Life Alyx 2020

Valve returns to its most legendary franchise on March 23, 2020 with Half-Life Alyx, but you'll need a VR headset to play this game when it comes out on PC. This page is designed to make choosing the best VR headset for Half-Life Alyx as simple as possible, giving you the information you need to find the headset that fits your needs at a price you can afford.

Just looking at all of the options available can be daunting, especially if you're a newcomer to VR, with six SteamVR headsets that are officially compatible with Half-Life Alyx. Here are those six options, not including first-gen VR headsets like the original HTC Vive and Oculus Rift CV1 that have disappeared from retail:

With different physical designs, screens, tracking solutions and price points, there's plenty to discuss about each option. Thankfully, once you get to know a little about each of them you'll quickly be able to narrow in on the right one for you. That makes choosing the best VR headset for Half-Life Alyx fairly straightforward - as long as you're equipped with our recommendations.

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Eurogamer.net: March 01, 2020 at 08:20AM - Here's 15 minutes of The Wonderful 101: Remastered gameplay

There's still five days to go on The Wonderful 101: Remastered Kickstarter campaign, but visitors to PAX East have already been treated to 15 minutes of the game in action.

As captured by Gamespot (thanks, VGC), this mega-teaser shows the game running on Nintendo Switch. Check it out below:

The Wonderful 101: Remastered's Kickstarter campaign was so successful, it smashed its £1.16 million ($1.5m) stretch goal, prompting Platinum Games to add even more goals. At the time of writing, it looks like the crowdfunding effort will smash £1.5 million before the campaign finishes.

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Eurogamer.net: March 01, 2020 at 06:25AM - Riot Games' secret FPS "Project A" might be called Valorant

Riot Games' next game - codenamed Project A - is reportedly a tactical FPS called Valorant.

Riot revealed the game's existence back in October and since then it's been pretty quiet, but now Polygon reports that a fan Twitter account, ProjectAOnline, has revealed Project A's official name is Valorant.

So far, so what, right? Anyone can set up a Twitter account and photoshop some images. What makes this rumour seem credible, however, it that Riot fans have discovered a number of additional coincidences, including confirmation that Riot has registered a Valorant website in the same name, and is possibly behind the Twitter handle PlayValorant, which has stacked up almost 40,000 followers even though it's yet to post and was only registered earlier this month.

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Eurogamer.net: March 01, 2020 at 07:00AM - DF Retro: Revisiting the notorious Batman Forever on PC

When we first set-up Digital Foundry Retro, the idea was to revisit some of the most important titles in gaming history, telling their stories and using today's analysis techniques to reveal new insights about the games of yesteryear. However, obviously, not every game is a stone-cold classic and in the process of building a retro gaming library, sometimes I end up picking up some less-than-impressive titles - which can still hold a certain fascination. So it is with Acclaim's Batman Forever, a 1995 title that builds upon developer Probe Software's Mortal Kombat codebase to develop a co-op side-scrolling beat 'em up with some of the most baffling design decisions I've ever seen in a PC game.

In all honesty, it's possibly best to watch the embedded video below to see how this particular experience plays out because to begin with, Batman Forever seems to be a pretty typical example of the era. The neon-infused Val Kilmer incarnation of the Dark(ish) Knight patrols various side-scrolling levels, punching Final Fight-style individually named enemies until they're down. Optionally, the Chris O'Donnell-skinned Robin can join the fray for simultaneous two-player action, where the less dynamic duo seem to spend a lot of the time getting in each other's way. Everything plays out with the kind of digitised sprite work we saw in Mortal Kombat, which looked fairly impressive back in the day. We're hardly looking at cutting-edge fighting game mechanics, but we do get to enjoy a soundtrack from Tim and Geoff Follin and it doesn't look disastrous. Not to begin with anyway.

However, it's in the variation from the basic MK-style mechanics where things start to take a turn for the worst. It begins with the notion of a full-on moves list required for basic traversal and the fact that players need to refer to the manual simply to engage basic Bat-features. Simply using Batman's grapple gun to move between levels turns into quite the ordeal, unless you're blessed with a photographic memory. But even then, precise key strikes are the order of the day to get the job done - and don't think that using a gamepad makes the job that much easier.

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Saturday, February 29, 2020

That Time Someone Actually Tested the Infinite Monkey...



That Time Someone Actually Tested the Infinite Monkey Theorem… | https://buff.ly/32f9ayq | #OurMischief, WitWGARA | ⠀

That Time Someone Actually Tested the Infinite Monkey Theorem (And Who Came Up With It) | … https://buff.ly/38NGizB
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February 29, 2020 at 06:30PM



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