Thursday, June 18, 2020

Eurogamer.net: June 18, 2020 at 10:55AM - Demon's Souls PS5: a remake worth waiting a generation for?

We've waited a long time for this - a whole console generation in fact - but a revamped rendition of Demon's Souls is finally coming, spearheading the line-up for Sony's next generational leap in gaming. This is indeed Bluepoint Games' mysterious project, first teased by the developer back in March 2018 on these very pages, and it's a big deal. First released as a PS3 platform exclusive back in 2009, From Software's Demon's Souls laid the template for the Soulsborne games to follow and based on the PlayStation 5 reveal we saw last week, we're in for a treat with its remake.

So what should we expect from the masters of the remaster? The game's debut was a teaser at best, with only minimal footage to look at along with a small selection of screenshots. However, what's clear is that even for a launch title, we should be seeing a satisfying workout for the new console architecture. Everything from its lighting, to model quality to volumetric effects are touched upon in the remake process. It points to a grand showcase of the PS5's capabilities, delivered in pristine, native 3840x2160 resolution - with a twist we'll touch on later. Published details on the new engine are sparse, but the PlayStation blog confirms some major technical details, stating that, "in addition to beautiful shadow effects and ray-tracing, players can choose between two graphics modes while playing: one focused on fidelity and one focused on frame-rate". Beyond that, it's down to us to take a closer look at the reveal asset, with a view to ascertaining Bluepoint's approach in modernising the game.

Looking at the reveal teaser, it opens with an eerie sequence of landscapes, with Bluepoint matching the pre-rendered CG sequence of the original game shot-for-shot. This is possibly another pre-rendered intro, though interestingly, the sepia tone of the PS3 classic is lost in favour of a more natural colour palette. It brings more richness, more vibrance, to the showing of the Dragon God boss. Later scenes show off other major enemies: the Storm King, the Framelurker and the Tower Knight, right up to more typical enemies like the Reaper and gargoyles - these are snippets of Bluepoint's new engine at work with what is almost certainly actual in-game capture. Given that each is a match for the original game in terms of frame composition - and even timing - to the PS3's boss intros, it's a fascinating glimpse into how in-engine rendering compares across the generations.

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from Eurogamer.net

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