I never understood why people would race towards a level cap until I played Dark Age of Camelot. Why on earth would someone sacrifice sleep to power a character to maximum level? Why the rush - we'll all get there at some point. You'll run out of things to do. You won't have people to play with.
I was missing the point. It started to sink in when I had sunk in, inadvertently becoming a part of the race myself. I hadn't meant to. I started the game without any real idea of what I was doing or where I was going. To me, everything was new. But as I grew, and the game encouraged me towards other people, I began to learn about the wider world.
Everyone knew there was a war. It was the premise of the game. It was on the box. Three kingdoms all at war with one another. Hibernia, the realm based on celtic folklore, Midgard, the realm of Norse mythology, and Albion, home of Arthurian legend. I knew, the moment I entered the world, as a cleric in Albion, who my sworn enemies were, but it would be a long time before I actually saw them. The war was a long way off. My day-to-day was a tedious grind.
from Eurogamer.net
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