Thursday, November 21, 2019

Eurogamer.net: November 21, 2019 at 03:27PM - Valve explains why Half-Life: Alyx is a VR exclusive

It might have taken its sweet time, but a new instalment in Valve's legendary Half-Life series is finally, officially, almost here. But as the shock starts to wear off, there are questions to be answered - with one of the most frequent ones seemingly being, exactly why is Half-Life: Alyx, after a wait of over a decade, exclusive to VR?

Luckily for everyone, Geoff Keighley is on the case, and posed that very question in a video interview with key members of the Half-Life: Alyx team. And the answer, according to Valve's Dario Casali, is simply that VR controllers and headsets permit a degree of gameplay detail that "we couldn't possibly do with a mouse and keyboard".

One example given by Casali revolves around the sort of interactions possible with a simple door. Sure, you can open it and close it in a more intuitive, immersive fashion in VR, but, Casali suggests, it's the additional interactions around that door - opening it a fraction to peer through the gap and see what's on the other side, firing your weapon through the crack, or even slipping a grenade through onto the floor - that makes for a truly unique sort of experience.

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from Eurogamer.net

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