Saturday, October 19, 2019

Eurogamer.net: October 19, 2019 - Blizzard faces an impossible choice, but choose it must

It's a little less than a year since BlizzCon 2018 went wrong. To cap off the opening ceremony for its annual fan event, Blizzard unveiled a new smartphone game called Diablo Immortal, co-developed with Chinese company NetEase. Fans from Blizzard's Western, PC gaming heartlands weren't slow to voice their displeasure online - or, embarrassingly, at the event itself, during Q&A sessions with developers. This wasn't the Diablo game they wanted. It wasn't for them.

The unveiling was a PR disaster - a predictable and avoidable PR disaster - at a difficult time. Much loved, player-focused founder Mike Morhaime had just stepped aside as president. A few months later, the studio would make widespread layoffs in tandem with - or as some suspected, dictated by - its more commercially ruthless merger partner Activision. Fans' sense of entitlement went hand-in-hand with a not unfounded anxiety that their favourite developer might be losing the plot.

Since then, Blizzard made the most of a surge of nostalgic goodwill around the launch of World of Warcraft Classic - a literal fan service - and laid careful plans for a charm offensive at this year's BlizzCon. If the event went well, it would put Blizzard's reputation with players back on track.

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from Eurogamer.net

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