Friday, May 31, 2019

May Game Dev Update

May Game Dev Update
Over the last couple of months, we added a lot of exciting features to our visual novel, Crimson Spires. Learn how we increased the sensation of motion using comic book panels and incorporated a new film grain.

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by May 31, 2019 at 06:13PM

Moonrise Fall - Out Now

Moonrise Fall - Out Now
Moonrise Fall is Out Today on Steam for $14.99 get a 10% discount during the first week of release.

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by May 31, 2019 at 05:55PM

Review: Copico Fresh-Cut Potato Chips Tomato Flavor



These potato chips had gentle curves, a golden orange color and occasional bits of skin along the edges, with no prominent visible evidence of the promised tomato-flavored seasoning. ...

from Taquitos.net Snack Reviews
by May 31, 2019 at 08:20PM

Classic FPS DNA - Part One: Guns, Big F#\$&%^g Guns…...



Classic FPS DNA - Part One: Guns, Big F#\$&%^g Guns… https://buff.ly/2KaD53V

Classic FPS DNA - Part One: Guns, Big F#\$&%^g Guns https://buff.ly/2M63Zwa ⠀⠀
To create the Telefrag VR, we asked ourselves: how would it be to play Unreal Tournament or Qu…
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May 31, 2019 at 03:00PM



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Sound/visuals/gameplay balance

Sound/visuals/gameplay balance
New devlog entry for my "This is The End" #steampunkratgame. See the gifs and find out if killing rat vermin in this steampunk, squad based strategy game sounds fun for you!

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by May 31, 2019 at 10:22AM

Steam Update

Steam Update
A quick catch-up post on where we've been, talent trees, and builds.

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by May 31, 2019 at 10:09AM

A hen, squashes to save and a mysterious conspiracy! try the demo now

A hen, squashes to save and a mysterious conspiracy! try the demo now
It’s time for your first trip into the city of Boulzac, with tons of colorful characters, a hen, squashes to save and a mysterious conspiracy!

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by May 31, 2019 at 07:52AM

V0.3 released

V0.3 released
Now, you can trading resources with other survivors and for sure : there are less resources spawned in the map so take care of your congeners :-)

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by May 31, 2019 at 06:02AM

Garbage Pail Kids are BACK!



Who here had Garbage Pail Kids stickers on the door of their bedroom?

from Candy Gurus
by Jonny May 31, 2019 at 10:58AM

Sweets and Snacks Expo serves up some real treats



This past week in Chicago has thrown up plenty of fascinating new product ranges and sector developments at the Sweets and Snacks Expo event.

The major forces in the US market made their presence felt, with the likes of Mars Wrigley, Ferrero, Ferrara, and Mondelez International all offering big releases, it felt like a particularly eventful and memorable three-day show.

With The Hershey Company marking its 125th anniversary at the event, and a US roll-out for Barry Callebaut’s ruby chocolate, it was unsurprising that the halls of McCormick Place appeared to be bustling with over 15,000 trade visitors.

As we discovered from correspondence in the build-up to the event, were the show open to the public, it would doubtless attract an even greater footfall, but as with any other major sector showcase, keeping the focus tightly on industry professionals has proved dividends.

According to organisers, the National Confectioners’ Association, there remains huge buying power at the event, with the annual sector still worth around $35 billion a year.

One of the most particularly encouraging aspects of the event were the large numbers of independent businesses exhibiting this year – they may only make up around 20-25% of the industry volume-wise, but their presence certainly made a difference at the show.

Beyond the array of new products, another aspect that stood out in contrast to European markets was the US approach to product development, in which artificial colours remain the prevailing trend within the major brands.

From speaking to a number of companies at the show, it seems this is slowly changing in developing greater focus on natural ingredients and colouring, but it’s still a key point of difference from other major confectionery sectors around the world.

One thing is for certain, it was especially rewarding catching up with old friends during the show and making a wide range of new contacts from right across the industry. Sweets and Snacks Expo proved that the US confectionery market is very much alive and kicking. I hope you enjoy our coverage in our next edition.

The post Sweets and Snacks Expo serves up some real treats appeared first on Sweets & Savoury Snacks World.



from Sweets & Savoury Snacks World
by Katherine Skeates May 31, 2019 at 08:27AM

11th Dream game now on Steam

11th Dream game now on Steam
Hot fast-paced action abstract shooter 11th Dream has been released on Steam in early access.

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by May 31, 2019 at 05:39AM

Lightmatter | Puzzle game where shadows kill you - public demo playtest

Lightmatter | Puzzle game where shadows kill you - public demo playtest
Lightmatter is a first-person puzzle game where shadows kill you. We are looking for playtesters who wants to provide feedback on our puzzle design and help finding bugs. Join the alpha playtest via Discord.

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by May 31, 2019 at 04:13AM

Luckless Seven Dev Diary #56: Time For Change

Luckless Seven Dev Diary #56: Time For Change
Big updates are on the horizon for biggest city in Luckless Seven! It's time for big change.

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by May 31, 2019 at 01:21AM

Kofi Quest: Alpha MOD is funded on Kickstarter! Campaign ends today

Kofi Quest: Alpha MOD is funded on Kickstarter! Campaign ends today
Kofi Quest: Alpha MOD is funded on Kickstarter! Last hours (Campaign ends today).

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by May 31, 2019 at 12:19AM

The Whipper (Castlevania IV Successor) Stage 1 Update

The Whipper (Castlevania IV Successor) Stage 1 Update
The Whipper is a spiritual successor to 1991's Super Castlevania IV. It's not a 100% recreation of Castlevania 4's mechanics. Some things are the same, but others are tweaked or completely overhauled. I've also added some mechanics that didn't exist in Supervania. This article presents you with 5 weeks of development on Stage 1's enemy and the dismemberment combat.

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by May 30, 2019 at 03:30PM

Not Guilty confectionery



Not Guilty has launched a range of sweets that “taste good and do good”. As well as being vegan, organic and gluten-free a percentage of sales goes to charity being a proud member of ‘1% For The Planet’ initiative.

Currently available in four variants: Berry Good (mixed red fruit), Mi Colazon (cola), Be My Love (pomegranate), Lovely Tender (mixed fruit), the sweets have a melt in the mouth texture that is unusual for vegan sweets because of the specific combination of pectin and fruit extracts.

Future developments for Not Guilty include the launch of a sour range in winter.

Not Guilty is expected in stores from May. Sizing and prices are 50g rrp £1.25 and 100g rrp £1.99.

The post Not Guilty confectionery appeared first on Sweets & Savoury Snacks World.



from Sweets & Savoury Snacks World
by Katherine Skeates May 31, 2019 at 04:14AM

Thursday, May 30, 2019

Toblerone: Crunchy Almond https://buff.ly/2WxcKmU ⠀ ⠀ A poem for...



Toblerone: Crunchy Almond https://buff.ly/2WxcKmU

A poem for the Swiss chocolatier in us all⠀

from Candy Gurus⠀
by Matty May 28, 2019 at 08:24AM @WitWGARA, #candy, #nerdy, #News, #OurMischief, #snack, #WitWGARA, candy, Candy Gurus, nerdy, News, OurMisch…
http://bit.ly/2wtWSD4
May 30, 2019 at 07:30PM



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Truck the System | Norwich Games Festival

Truck the System | Norwich Games Festival
A look at my time exhibiting Truck the System at Norwich Games Festival 2019. Lessons learned, trucks built and loop-the-loops looped.

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by May 30, 2019 at 02:55PM

Start Your Best Co-op Journey Today In Space Ops VR

Start Your Best Co-op Journey Today In Space Ops VR
Space Ops VR is a tournament in which Space Ops train their elite soldiers to fight for Earth against dangerous alien life around the galaxy. The Space Ops’ provide their arsenal of high-tech weapons and gadgets but the player with his custom avatar and loadouts are what will really save the day.

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by May 30, 2019 at 12:23PM

What the F💀☠️k you spos’d to thing when you get this in...



What the F💀☠️k you spos’d to thing when you get this in your #fortunecookie, while at a 6yr #anniversary lunch for your #dayjob…
…and you’re working on a #new #busines project 😖
http://bit.ly/2EItRZ2
May 30, 2019 at 02:58PM



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Drafting Tales v0.12.0 Update

Drafting Tales v0.12.0 Update
Drafting Tales has been updated to version 0.12.0. Gameplay and UI changes.

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by May 30, 2019 at 12:12PM

Dev Notes 2

Dev Notes 2
Today, I will talk about setting and story of the game.

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by May 30, 2019 at 11:30AM

False Front is now available on Steam!

False Front is now available on Steam!
False Front is now available on Steam Early Access for $8.99! We hope to see you in game and here your feedback in the future!

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by May 30, 2019 at 08:07AM

King under the Mountain May 2019 Update - How Modding Works

King under the Mountain May 2019 Update - How Modding Works
Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. This month with an overview of how mods actually work!

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by May 30, 2019 at 09:28AM

TS: Reborn News Update (30 May 2019)

TS: Reborn News Update (30 May 2019)
Good welcome, citizens. This Thursday we are bringing to you a broadcast, a look at our rescaled Juggernaut, and our improved shotgun logic.

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by May 30, 2019 at 09:16AM

MAY UPDATE NOW LIVE - Fire Department Built, Tanker Truck/Hose System Enhanced

MAY UPDATE NOW LIVE - Fire Department Built, Tanker Truck/Hose System Enhanced
Flashing Lights' big fire department update is finally here!

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by May 30, 2019 at 08:48AM

What Remains - comfy 8-bit NES game for the end time :)

What Remains - comfy 8-bit NES game for the end time :)
Announcement for the release of the final NES ROM of What Remains, a game about environmental issues, the manipulation of public opinion, and whistleblowing.

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by May 30, 2019 at 06:35AM

Telefrag VR - Coming this Summer [Watch Gameplay Teaser Trailer]

Telefrag VR - Coming this Summer [Watch Gameplay Teaser Trailer]
We can officially confirm that Telefrag VR is coming to PlayStation VR, Oculus Rift and HTC Vive this Summer!

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by May 30, 2019 at 06:25AM

Update #53 Steam Workshop

Update #53 Steam Workshop
The title of this update blog post successfully names Update #53s uber feature. Workshop enables you to share the planets and challenges you created in the terraforming mode. While creating a planet their, you can now define Opponents, Rules and Events and they will be saved for the players of your challenge. You can then upload them to steam directly from the game. Read here how easy it is actually is. The best world creations might even make it into the game itself…

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by May 30, 2019 at 05:27AM

Amon Hen - The Seat of Seeing

Amon Hen - The Seat of Seeing
One of my favourite zones from Middle Earth. Expect to find quite some ruins here!

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by May 30, 2019 at 05:01AM

Deadliest Catch: The Game Kickstarter launching June 7th 2019...



Deadliest Catch: The Game Kickstarter launching June 7th 2019 https://buff.ly/2K9nrpb
Today we’d like to share with you very important news! As you may know, some time ago, on the Steam page of Deadliest Cach: The Game we’ve spilled the beans about our …
http://bit.ly/2wvDF3X
May 30, 2019 at 05:00AM



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Test Build 0.3.0 Now Available

Test Build 0.3.0 Now Available
With this update, all the planned content for the Test Build has now been added, with the included Challenges Mode consisting of a beginning, 15 levels, a default ending and a special ending if you finish with a 100% score in all levels. Hopefully, this will make this free version of "High Entropy" a fun stand-alone gaming experience in itself while it also serves as a way for people to help me test things out and as a demo.

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by May 30, 2019 at 02:44AM

The Tower of Worth 1.02 Update - Skill and Special Ability-

The Tower of Worth 1.02 Update - Skill and Special Ability-
After Releasing The Tower of Worth, I see the feedback about Skill Description. So In this Update, I focus on Skill relative things. Skill Description, Improved Skill Upgrade,Special ability description add.

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by May 30, 2019 at 01:21AM

Updating the World Map

Updating the World Map
Adding new, higher quality and more stylized trees to HammerHelm's world map.

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by May 30, 2019 at 12:19AM

Wild Trail boosts range



Snack brand Wild Trail has introduced its new Sweet & Salty snack bar.

Wild Trail has created its range of bars to appeal to consumers looking for clean label, free-from and natural products to snack on-the-go and those with active lifestyles looking for a natural source of energy and sustenance.

Made in Wales, the bar features Halen Môn Anglesey Sea Salt and maintains Wild Trail’s trend of using five simple ingredients to create natural, nutritionally balanced but indulgent-tasting snacks.

The four other ingredients making up the bar are raisins, peanuts, gluten free oats and apple juice concentrate (100% apple) and all blend to create a moreish and filling snack that is gluten and dairy free, high in fibre, vegetarian/vegan and with no added sugar.

Wild Trail is initially launching with the 46g single bar format (RRP £1.00) and will follow with a 4x30g multipack format (RRP £2.30).

Robin Williams, Wild Trail CEO, said: “We’ve had fantastic feedback on the taste and quality of our existing range so we had to raise the bar yet again when developing our Sweet & Salty variant.  We’re delighted that we’ve been able to incorporate Halen Môn Anglesey Sea Salt, a quality Welsh ingredient, whilst also sticking to our brand principle of using only five natural ingredients per bar.”

The post Wild Trail boosts range appeared first on Sweets & Savoury Snacks World.



from Sweets & Savoury Snacks World
by Katherine Skeates May 30, 2019 at 01:15AM

That Time the U.S. was Going to Build a Massive, Death Ray Equipped, Military Moon Base

During the Cold War, the U.S. government was hell-bent on one upping the commies in any way possible. In the process, they came up with a number of outlandish plans, such as that time they proposed nuking the moon, interestingly enough a project a young Carl Sagan worked on. There were also many more down to Earth projects like the development of what would become the internet in order to ensure ease of sharing information among the nation’s scientists. This brings us to a project that unfortunately went into history’s dustbin- the U.S. Army’s plan to build a massive military installation on the moon.

Known as Project Horizon, the impetus for the plan came when the Soviets set their sites on the moon. As noted in the Project Horizon report, “The Soviet Union in propaganda broadcasts has announced the 50th anniversary of the present government (1967) will be celebrated by Soviet citizens on the moon.”

U.S. National Space policy intelligence thought this was a little optimistic, but still felt that the Soviets could probably do it by 1968. Military brass deemed this a potential disaster for the United States for several reasons.

To begin with, if the Soviets got to the moon first, they could potentially build their own military base there which they could use for a variety of secret projects safely away from the United States’ prying eyes. In the extreme, they could potentially launch nuclear attacks on the U.S. with impunity from that base.

Naturally, a military installation completely out of reach of your enemies both terrified and tantalized military officials.

Next up, if the Soviets landed on the moon first, they could try to claim the entire moon for themselves. If they did that, any move by the U.S. to reach the moon could potentially be considered an aggressive act, effectively making the moon off limits to the United States unless willing to risk war back home.

This was deemed to be a potential disaster as the moon, with its low gravity, was seen as a needed hub for launching deep space missions, as well as a better position to map and observe space from than Earth.

Beyond the practical, this would also see the Soviets not just claiming the international prestige of an accomplishment like landing and building a facility on the moon, but also countless other discoveries and advancements after, as they used the moon for scientific discovery and to more easily launch missions beyond.

Of course, the Soviets might do none of these things and allow the U.S. to use the moon as they pleased. But this wasn’t a guarantee. As noted in the Project Horizon report, “Clearly the US would not be in a position to exercise an option between peaceful and military applications unless we are first. In short, the establishment of the initial lunar outpost is the first definitive step in exercising our options.”

The threat of having the moon be in Soviet hands simply would not stand. As Vice President Lyndon B. Johnson would famously state in 1964, “I do not believe that this generation of Americans is willing to resign itself to going to bed each night by the light of a Communist moon.”

Thus, long before Kennedy would make his famous May 25, 1961 declaration before Congress that the U.S. “should commit itself to achieving the goal, before this decade is out, of landing a man on the Moon and returning him safely to the Earth”, military brass in the U.S. were dead-set on not just man stepping foot on the moon, but building a military installation there and sticking around permanently.

And so it was that in March of 1959, Chief of Army Ordnance Major General John Hinrichs was tasked by Chief of Research and Development Lieutenant General Arthur G Trudeau with developing a detailed plan on what was needed to make such a moon base happen. A strict guideline of the plan was that it had to be realistic and, towards that end, the core elements of the plan had to use components and equipment either already developed or close to being completed.

To facilitate the outline for the project, Major General John B. Medaris stated, “We grabbed every specialist we could get our hands on in the Army.”

The resulting report published on June 9, 1959 went into an incredible amount of detail, right down to how the carbon dioxide would be scrubbed from the air at the base.

So what did they come up with?

To begin with, it was deemed the transport side could be accomplished using nothing more than Saturn 1 and Saturn 2 rockets. Specifically, 61 Saturn 1s and 88 Saturn 2s would transport around a total of 490,000 lbs of cargo to the moon. An alternative plan was to use these rockets to launch much of the cargo to a space station in high Earth orbit. These larger sections would then be ferried over to the moon using a dedicated ship that would go back and forth from the Earth to the moon.

The potential advantage here was that for the Saturn rockets to get equipment to the moon, they were limited to about 6000 pounds per trip on average. But if only transporting something to orbit, they could do much greater payloads, meaning fewer rockets needed. The problem, of course, was that this version of the plan required the development of a ferrying rocket and an orbiting space station, which made it the less desirable option. Again, a strict guideline for the project was that the core of the plan had to use existing or near existing equipment and technology in order to expedite the project and get to the moon before the Soviets.

Whichever method was used, once everything was on the moon, a pair of astronauts would be sent to inspect everything and figure out if anything needed replaced. The duration of this first moon landing by man was slated to be a 1-3 month stay.

Next up, whatever replacement items that needed to be sent would be delivered, and then once all that was set, a construction crew would be sent to complete the base. The general plan there was to use explosives and a specially designed space bulldozer/backhoe to create trenches to put the pre-built units into. Once in place, they would simply be attached together and buried in order to provide added protection from meteorites and potential attacks, among other benefits.

As for the features of this base, this included redundant nuclear reactors for power, as well as the potential to augment this with solar power for further redundancy. Various scientific laboratories would also be included, as well as a recreation room, hospital unit, housing quarters, and a section made for growing food in a sustainable way. This food would augment frozen and dehydrated foods supplied from Earth.

The base would also have extensive radio equipment to facilitate the moon functioning as a communications hub for the U.S. military back on Earth that could not be touched by any nation on Earth at the time. On a similar note, it would also function as a relay for deep space communications to and from Earth.

Beyond the core base itself, a moon truck capable of transporting the astronauts and equipment around was proposed, as well as placing bomb shelters all around the base for astronauts to hide in if needed. Water, oxygen, and hydrogen would ultimately be provided from the ice on the moon itself, not only sustaining the astronauts but potentially providing any needed fuel for rockets, again to help facilitate missions beyond the moon and transport back home to Earth.

Of course, being a military installation, it was deemed necessary for the 12 astronauts that were to be stationed at the base at all times to be able to defend themselves against attack. Thus, for their personal sidearms, a general design for a space-gun was presented, more or less being a sort of shotgun modified to work in space and be held and fired by someone in a bulky suit.

The astronauts would also be given many Claymore like devices to be stationed around the base’s perimeter or where deemed needed. These could be fired remotely and more or less just sent a hail of buckshot at high speed wherever they were pointed.

Thanks to the lesser gravity and lack of tangible atmosphere, both of these weapons would have incredible range, if perhaps not the most accurate things in the world.

But who needs accuracy when you have nuclear weapons? Yes, the astronauts would be equipped with those too, including the then under development Davey Crockett nuclear gun. Granted, thanks to the lack of atmosphere, the weapon wouldn’t be nearly as destructive as it would be on Earth, but the ionizing radiation kill zone was still around 300-500 meters.

Another huge advantage of the Davey Crockett on the moon was that the range was much greater, reducing the risk to the people firing it, and the whole contraption would only weigh a little over 30-40 pounds thanks to the moon’s lesser gravity, making it easier for the astronauts to cart around than on Earth.

Of course, being a space base, Project Horizon creators naturally included a death ray in its design. This was to be a weapon designed to focus a huge amount of sun rays and ionizing radiation onto approaching enemy targets. Alternatively, another death ray concept was to build a device that would shoot ionizing radiation at enemy soldiers or ships.

As for space suits, according to the Project Creators, despite being several years before the character would make his debut in the comics, they decided an Iron Man like suit was the way to go, rather than fabric based as NASA would choose. To quote the report,

For sustained operation on the lunar surface a body conformation suit having a substantial outer metal surface is considered a necessity for several reasons: (1) uncertainty that fabrics and elastomers can sustain sufficient pressure differential without unacceptable leakage; (2) meteoroid protection; (3) provides a highly reflective surface; (4) durability against abrasive lunar surface; (5) cleansing and sterilization… It should be borne in mind that while movement and dexterity are severe problems in suit design, the earth weight of the suit can be allowed to be relatively substantial. For example, if a man and his lunar suit weigh 300 pounds on earth, they will only weigh 50 pounds on the moon.

Along with death rays, nuclear guns, and badass space suits, no self respecting moon base could be governed by anything as quaint as a simply named committee or the like. No, Project Horizon also proposed creating a “Unified Space Command” to manage all facets of the base and its operation, along with further exploration in space, including potentially a fleet of space ships needed to achieve whatever objectives were deemed appropriate once the base was established.

As to the cost of this whole project, the report stated,

The total cost of the eight and one-half year program presented in this study is estimated to be six billion dollars (*about $53 billion in 2019 dollars*). This is an average of approximately $700 million per year. These figured are a valid appraisal, and, while preliminary, they represent the best estimates of experienced, non-commercial, agencies of the government. Substantial funding is undeniably required for the establishment of a U. S. lunar outpost; however, the implications of the future importance of such an operation should be compared to the fact that the average annual funding required for Project HORIZON would be less than two percent of the current annual defense budget.

Of course, the reality is that the entire Apollo program ended up costing a little over $25 billion, so this $6 billion estimate likely would have ballooned to much greater levels had the base actually been built. That said, even massively more expensive, given the number of years, this would have still represented a relatively small portion of the United States’ annual defense budget, as noted.

Sadly, considering the initial plan was explicitly to make this a peaceful installation unless war broke out, meant mostly for scientific discovery, and considering what such a moon base would have meant for the direction of future space exploration, neither President Dwight D. Eisenhower, nor the American public had much interest in even going to the moon at all, let alone building a base there.

Yes, contrary to popular belief, the Greatest Generation was pretty non-enthusiastic about the whole space thing. In fact, even after Kennedy would make his famous speech before Congress and then at Rice University, a Gallup poll showed almost two-thirds of Americans were against the plan to land a man on the moon, generally seeing it as a waste of taxpayer dollars. Sentiments did not greatly improve from there.

But Kennedy was having none of it, as outlined in his September 12, 1962 speech at Rice University:

We set sail on this new sea because there is new knowledge to be gained, and new rights to be won, and they must be won and used for the progress of all people. For space science, like nuclear science and all technology, has no conscience of its own. Whether it will become a force for good or ill depends on man, and only if the United States occupies a position of preeminence can we help decide whether this new ocean will be a sea of peace or a new terrifying theater of war… But why, some say, the Moon? Why choose this as our goal? And they may well ask, why climb the highest mountain? Why, 35 years ago, fly the Atlantic? We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win…

As for the U.S., as the initial glow of the accomplishment of putting a man on the moon rapidly wore off, and with public support almost nonexistent for further missions to the moon, it was deemed that taxpayer dollars would be much better spent for more down to Earth activities like spending approximately SEVEN TIMES the Apollo program’s entire cost sending older taxpayer’s children off to kill and be killed in Vietnam… a slightly less inspiring way to counter the communists. Thus, efforts towards the moon and beyond were mostly curtailed, with what limited funds were available for space activities largely shifted to the space shuttle program and more obviously practical missions closer to home, a move the Soviets quickly copied as well unfortunately.

If you liked this article, you might also enjoy our new popular podcast, The BrainFood Show (iTunes, Spotify, Google Play Music, Feed), as well as:

Bonus Fact:

A little talked about facet of Kennedy’s goal for landing on the moon was actually to have the Soviets and the U.S. join together in the effort. As Kennedy would state in the aforementioned Rice speech, “I… say that space can be explored and mastered without feeding the fires of war, without repeating the mistakes that man has made in extending his writ around this globe of ours. There is no strife, no prejudice, no national conflict in outer space as yet. Its hazards are hostile to us all. Its conquest deserves the best of all mankind, and its opportunity for peaceful cooperation may never come again.”

Unfortunately, each time Kennedy proposed for the U.S. and Soviets join efforts towards this unifying goal, which seemingly would have seen the Cold War become a lot less hot, the Soviets declined. That said, for whatever it’s worth, according to Sergei Khrushchev, the son of then Soviet Premiere Nikita Khrushchev, while his father initial thought it unwise to allow the U.S. such intimate knowledge of their rocket technology, he supposedly eventually changed his mind and had decided to push for accepting Kennedy’s proposal. Said Sergei, “He thought that if the Americans wanted to get our technology and create defenses against it, they would do that anyway. Maybe we could get (technology) in the bargain that would be better for us…”

Sergei also claimed that his father also saw the benefit of better relations between the U.S. and the Soviet Union as a way to facilitate a massive cutback in military spending that was a huge drain on Soviet resources.

Sergei would further note that Kennedy’s assassination stopped plans to accept the offer, and the Johnson administration’s similar offer was rejected owing to Khrushchev not trusting or having the same respect for Johnson as he had developed for Kennedy.

Whatever the truth of that, thanks to declassified documents after the fall of the Soviet Union, we know that the Soviets were, in fact, originally not just planning to put a human on the moon, but also planning on building a base there as well.  Called Zvezda, the planned Soviet moon installation was quite similar to the one outlined in Project Horizon, except instead of digging trenches, this base would simply be placed on the surface and then, if needs be, buried, but if not, the base was to be a large mobile platform to use to explore the moon.

Expand for References

The post That Time the U.S. was Going to Build a Massive, Death Ray Equipped, Military Moon Base appeared first on Today I Found Out.



from Today I Found Out
by Daven Hiskey - May 30, 2019 at 01:59AM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Wednesday, May 29, 2019

Review: Trader Joe's Organic Taza Bites



These tortilla chips had a very dark color and took an unusual shape, loosely similar to Tostitos Scoops in that the sides were pinched inward, but pinched even farther and at five points, resulting in a look similar to a five-pointed star. ...

from Taquitos.net Snack Reviews
by May 29, 2019 at 05:29PM

Review: Port Sheldon Popcorn Butter Caramel Corn



This bag contained large, roundish popcorn kernels, with lots of brightly colored caramel on the surfaces. ...

from Taquitos.net Snack Reviews
by May 29, 2019 at 05:24PM

Clive ‘N’ Wrench: Alpha Demo 1.0 Out Now!...



Clive ‘N’ Wrench: Alpha Demo 1.0 Out Now! https://buff.ly/2VRnWGG
Download Clive 'N’ Wrench’s first alpha demo now! Featuring 2 full levels, a boss battle and a large portion of the hub world, it should give a fairly decent slice of what’s to be expecte…
http://bit.ly/2WyMBnV
May 29, 2019 at 03:30PM



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Tidal Tribe - Release Date and Trailer

Tidal Tribe - Release Date and Trailer
Release Date announced and Trailer released for Tidal Tribe: a god game with fluid simulation, where you raise and lower the land to protect your village from floods and waves, all while using that very same water to build lakes and rivers, turning the desert land into a lush forest of trees and bushes.

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by May 29, 2019 at 01:44PM

Launch Trailer Released! | 8 Days Until Launch - Dashboard Breakdown Light Dev Update

Launch Trailer Released! | 8 Days Until Launch - Dashboard Breakdown Light Dev Update
Check out Road to Guangdong's launch trailer and today's dev update, all about immersive UI design!

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by May 29, 2019 at 01:22PM

[Spotlight] Nahima

[Spotlight] Nahima
By now, you should be more familiar with Nahima, who is Kionna’s trusted companion in Chronotopia: Second Skin and is featured quite a lot in the demo.

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by May 29, 2019 at 01:11PM

Weather Effects in 11th Dream

Weather Effects in 11th Dream
In 11th Dream, weather plays an important role in nostalgic game atmosphere. We would like to share with the core ideas behind our implementation of weather effects.

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by May 29, 2019 at 01:07PM

Shootin' A Round - Stage 5 boss fight

Shootin' A Round - Stage 5 boss fight
The fifth boss, well... bosses, a challenge that can be tackled in an explosive way.

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by May 29, 2019 at 12:50PM

Exploring a skeletal underworld & more!...



Exploring a skeletal underworld & more! https://buff.ly/2Qn5W5X
Progress devlog for Fates of Ort - we cover the underworld, exploring a character’s soul, the Howling Plains purgatory & a magical barrier.⠀

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by May 24, 201…
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May 29, 2019 at 08:00AM



via Tumblr http://bit.ly/2Z2qO5R

War Clicks: Monthly News recap – Biggest updates so far!

War Clicks: Monthly News recap – Biggest updates so far!
Gamex studio released the extension of Boot Camps with the Tactical Map feature, and now continue to work forwards to becoming one of the most successful idle clicker games by releasing the completely new Command Center!

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by May 29, 2019 at 06:30AM

Alder's Blood DevLOG - Damage types

Alder's Blood DevLOG - Damage types
There was quite a lot of improvements to Alder’s Blood lately!

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by May 29, 2019 at 05:48AM

BelVita unveils new look and flavours



UK biscuit brand, belVita, is re-energising the breakfast biscuits category with new flavours, a fresh look and a new campaign.

Launching in June, belVita Seeds and Berries comes in two flavours: Raspberry & Chia Seeds and Blueberry and Flax Seeds; available in six-pack boxes with three biscuits per pack. The brand will also launch its first ever reduced sugar variant belVita Chocolate Chip with 30% less sugar. Each box will contain five packs, with four biscuits per pack.

These launches will be supported with a brand new £3.5m marketing campaign with TV, OOH, digital, social, PR and in-store activations. The range will also unveil a fresh new look packaging that highlight’s belVita’s taste and quality ingredients.

Melissa Stuart, brand manager for belVita at Mondelēz International said: “We’re proud to give the nation energy for the whole morning. Our delicious range of breakfast biscuits are made with five wholegrains and provide slow release carbohydrates hour after hour, making them a convenient and nutritious choice.

“BelVita is perfectly positioned to accelerate the growth of the healthy biscuits category even further. We are proud to lead the wellbeing and breakfast segments and believe that these two launches that meet consumer needs will really help to drive sales for retailers.” Stuart concluded.

The post BelVita unveils new look and flavours appeared first on Sweets & Savoury Snacks World.



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by Katherine Skeates May 29, 2019 at 05:52AM

Hershey launches emoji-themed bars



For the first time in 125 years, Hershey is changing its chocolate bars to be decorated with emojis.

Available for a limited time in standard and snack size bars, the squares are printed with different emojis, to appeal to a new Gen Z (aged under 22) audience.

The Hershey’s Emoji Bars were created for parents to help their children establish a connection with their peers, and the bars provide them with a fun way to break the ice with classmates, teachers and friends during the back to school time period.

The post Hershey launches emoji-themed bars appeared first on Sweets & Savoury Snacks World.



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by Katherine Skeates May 24, 2019 at 06:13AM