Wednesday, April 10, 2019


Sea of Thieves' slick, sizeable first story campaign is a little bit Indiana Jones, a little bit Goonies

Sea of Thieves is, I think, a phenomenal story generator - and excels in delivering the kinds of unpredictable encounters that can so frequently turn a routine play session into a genuinely unforgettable one.

But it's always struggled to tell its own tales, never really allowing players to get to know its world. Poke around enough, and, yes, you'll find hints of long-gone civilisation, or the remnants of more recent adventures in gloomy corners - but these more intimate stories have always remained frustratingly out of reach, making for a setting that's often felt lifeless away from the ocean, a beautiful staging ground for stories not yet told.

There've been attempts to remedy, of course. We've chased missing crews in the Devil's Roar as part of the Forsaken Shores update, searched for an ancient menace at the behest of a crazed captain during the Hungering Deep, and even traced the fate of an accursed weaponsmith turned bloodthirsty undead pirate during Cursed Sails. But, as fun as these were, bringing a sense of place and personality to the world, they were few and far between. And, worse still, their limited-time nature meant that when they were gone, the slate was scrubbed clean.

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from Eurogamer.net
by April 10, 2019 at 12:01AM

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