Petroglyph Games has unveiled more of its upcoming "survival RTS" Conan Unconquered, due to launch this May, with its latest development video focussing on some of the key systems complementing the core wave-fighting.
As Petroglyph has discussed previously, the driving idea behind Conan Unconquered is "survival", with familiar base and army management made considerably trickier thanks to the constant looming threat of enemy marauders - which attack in huge, progressively more difficult waves. Once your base is overrun, it's game over, so Unconquered becomes a game of making smart, tactical choices under extreme pressure.
As Petroglyph explains in its new video, enemies include the likes of cavalry units that prowl your base's perimeter, looking for openings, necromancers that can convert corpses into skeletons to use against you, and even giant snakes. However, maps are procedurally generated prior to each game, meaning that the exact combination of enemies you'll encounter (along with resources, choke points, and enemy spawn locations) will differ with every play-through, requiring new strategies each time.
from Eurogamer.net
by April 12, 2019 at 12:48PM
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