Hello! Welcome to the second installment of our new semi-regular series in which we'll be looking at world-building, the art of creating interesting settings, and, where possible, talking to the people who do this stuff for a living.
Games have a rare power to take us to new places, but they share world-building with many other art forms and disciplines. Alongside video games, we're also going to be investigating books and films and architecture and anything else that seems worth exploring.
Today, we're looking at one of Ellen Raskin's brilliant puzzle-mystery books, a classical tale of deception and intrigue with an evocative Greenwich Village setting.
from Eurogamer.net
by March 02, 2019
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