Sunday, March 17, 2019

Inside Tomb of Horrors, the hardest D&D module ever made

This article includes spoilers for the Tomb of Horrors D&D module.

The first thing you'll likely hear of Tomb of Horrors, a Dungeons and Dragons module devised by the game's creator Gary Gygax, is how it absolutely lives up to its name. Designed to be almost impossible to beat, Tomb of Horrors has sparked hot debates among players and dungeon masters for over 40 years since its inception, gaining the reputation of being a "meatgrinder" among other, much more unflattering things.

Yet Tomb of Horrors has stuck around since its inception in 1975 and subsequent publication in '78, with adaptations appearing for every new edition of D&D, because there's more to the module than one of gaming's most persistent git gud debates. It was certainly designed as a challenge, but the heart of the matter for most players is the question as to whether Tomb of Horrors is difficult or deliberately unfair, a distinction which immediately makes the discussion more about the design of the game itself, rather than the skill of its players. Players can only work with what the game, and by extension the Dungeon Master, gives them to work with, and so over the years DMs have analysed, and sometimes adapted, the tomb's many traps.

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from Eurogamer.net
by March 17, 2019 at 01:00AM

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