Monday, March 18, 2019

Glorious pixel physics rule in Noita

If this is mud that's falling from the cavern above, having pooled in divots and then lapped and slopped over the edges, then why does it settle on top of the water in this beautiful subterranean lake? And why is that guy with flames for hands and feet and flames for a head walking towards me?

Oh, it's not mud at all. It must be oil. Because now everything is ablaze, fire arcing over the surface of the lake, boiling the lake dry, racing upwards to the cavern above and the overflowing divots. Now I'm on fire. Now the ground's giving way. Now I'm landing in fresh green water. Except it's acid rather than water. At least I'm not on fire anymore!

At least I'm not on fire anymore. Noita - I think it's a Finnish word for 'witch' - is the kind of game that has you counting your blessings, however small. It's a 2D procedural exploration game in which you play a robed adventurer heading deep underground with a bundle of magic wands for company. You can aim in any direction and you can levitate for a bit and you can kick things around if they're light enough. Secrets and enemies lurk all about.

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from Eurogamer.net
by March 18, 2019 at 01:01AM

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