Sunday, March 17, 2019

DF Retro: Killzone 2 ten years on - a PS3 showcase that still looks stunning today

The road to Killzone 2 was almost certainly a difficult one fraught with unrealistic expectations defined by its infamous E3 2005 pre-rendered trailer - but despite the odds, developer Guerrilla Games managed to produce one of the most visually striking games of the generation. Even today, Killzone 2 stands head and shoulders above most games released for PlayStation 3 in terms of both technical ambition and artistic vision. Revisit the game yourself and see what I mean - it still looks stunning.

The original Killzone released on PS1 in 2004 to average reviews, but there was a spark there that suggested the potential for something greater. The atmosphere was thick and the visuals ambitious for the platform, animation on weaponry was remarkably robust and the game even featured multiple playable characters. Unfortunately, Killzone is ultimately let down by a remarkably choppy frame-rate and often poor mission design, but for many, the Killzone name and Guerrilla Games itself only took centrestage at E3 2005 with the reveal of PlayStation 3.

This now infamous trailer showcased a level of detail and fidelity unlike anything we could imagine at the time and for good reason - the trailer was completely pre-rendered and, according to Guerrilla, was never intended to represent the final game. Indeed, some sources tell us it was never meant for public consumption. The Amsterdam-based studio barely had a single triangle displaying on PS3 devkits at the time, but thanks to a comment made by Sony exec, people were led to believe it was real. As a result, this trailer potentially made development of the game more difficult for the team with public expectations centered around a piece of media that simply wasn't representative of what could be achieved. It would be two years before we saw Killzone 2 again, and three-and-a-half years before the final game would emerge.

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from Eurogamer.net
by March 17, 2019 at 07:00AM

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