For the first 5000 years, nothing much happened. We must have embarked on our epic enterprise sometime in late 2013, though neither of us suspected we were about to spend the next five years embroiled in a seemingly never-ending coop hot-seat game of Civilization 5. If we had, we'd probably have played something else instead. It was folly, but by the time we realised, it was too late; we had become thoroughly invested, the game had taken on a life of its own, and there was nothing else but to see it to its (eventual) end. On and off, we kept chipping away at our task, sometimes meeting every few weeks for a couple of hours, sometimes once every couple of months. But soon our time with the game had to be measured not in months, but in years, and our game of Civilization had become a sort of parallel history to our personal lives.
When I sat down to prepare this article, it felt like historical or archaeological research. My friend and I compared notes, trying to reconstruct what had happened years ago. We gathered our save games from several machines, flash drives and Google Drive. I even rifled through ancient emails which mentioned our game in passing in the hopes of pinning down the timeline. In the end, the oldest save game we could find dates back to January 2016. After about 200 turns (and more than two years of playing), we had just entered the 1860s. After that point, our game is fairly well documented. Before, however, lies nothing but vast stretches of prehistory, a long dark age illuminated by nothing but the faint and flickering spotlights of our unreliable memories. It's easy for beginnings to get lost in the mists of time.
We started our game on either side of a vast lake set in a subcontinent, the south-eastern-most part of a Pangean super-continent. My early empire, Carthage under Dido, occupied the parts between the western shores of the lake and the ocean farther west. My friend's and ally's Celtic empire, led by Boudicca, lay to the east of the lake. We know for certain that soon after our early expansion, we ran afoul of another confederacy, consisting of Rome to the north and Greece to the west, for reasons largely lost to time (possibly, it was the Celtic annexation of the city state of Zürich which exacerbated tensions). Rome declared war against the Celts, dragging Carthage as well as Greece into the conflict. The Celtic city of Truro bore the brunt of Caesar's aggression. Over the course of several thousand years, Truro was taken and eventually retaken again and again, its population decimated in the process.
from Eurogamer.net
by February 12, 2019 at 04:00AM
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