Thursday, January 31, 2019

Cyberpunk PC RTS, Re-Legion, Launches on Steam

Cyberpunk PC RTS, Re-Legion, Launches on Steam
1C Entertainment, a global PC and console games publisher, today announced the launch of the cyberpunk strategy game, Re-Legion, on PC via Steam and GOG for US$19.99 (€17.99; £15,99). To celebrate the coming of the prophet Elion, 1C is offering players a 10% discount through the first two weeks of launch (US$17.99; €16.19; £14,39). The game can be viewed in a new launch trailer released today.

from Articles RSS feed - Indie DB
by January 31, 2019 at 10:05AM

Guards of the Gate V1.0 Released!

Guards of the Gate V1.0 Released!
Guards of the Gate left early acces and 1.0 is now avilable on Steam.

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by January 31, 2019 at 09:45AM

WARZONE-X Preview 2019

WARZONE-X Preview 2019
Gameplay Preview (BETA 4.5b) Hello community, I finally show you a small gameplay of WARZONE-X.

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by January 31, 2019 at 09:02AM

Keep the Peace - First Playable Prototype Released

Keep the Peace - First Playable Prototype Released
The first playable prototype of the law enforcement strategy game Keep the Peace is now available! In this very, very early version of the game, you can experiment with basic gameplay and give us your feedback to help influence and guide our development of the game.

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by January 31, 2019 at 08:05AM

For Honor's third year of content, the Year of the Harbinger, is now underway

Ubisoft's third year of content for multiplayer melee fighter For Honor is now underway on Xbox One, PS4, and PC, bringing with it a new hero, a new map, and more.

According to Ubisoft's recent deep dive video, the Year of the Harbinger (as this third year is known) will be "doing things a little differently", featuring a somewhat darker tone than usual. Year 3 will, once again, consist of four "seasons" spread throughout 2019, with the first and current season, Vortiger, set to run until the end of April. Season 2 stretches from May to July, Season 3 runs from August to October, and the final season begins in December. A special Hallowe'en event is planned for October.

Those logging into For Honor today, however, can enjoy the first round of promised additions to the game, including hero reworks for the Shoguki, Warlord, and Peacekeeper, a new map - known as Harbor, and featuring a port town on the shores of Lake Eitrivatnen - plus the Black Prior, a new "heavy" hero, armed with a giant kite shield and longsword.

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from Eurogamer.net
by January 31, 2019 at 03:45PM

There's a way to disable New Super Mario Bros U Deluxe's infuriating new spin-jump

Extremely relieved Mario fans have discovered a means of disabling the new, frequently infuriating. mid-air spin-jump feature implemented as part of Nintendo's recently released New Super Mario Bros U Deluxe on Switch.

When New Super Mario Bros U originally launched on Wii U back in 2012, Mario's mid-air spin-jump move, used to to smash through enemies, initiate drifts while wearing the Flying Squirrel suit and more, could be triggered by shaking the controller or tapping the shoulder button. Either way, there was little danger of the jump being accidentally performed during play.

However, when New Super Mario Bros U made its way to Switch in its Deluxe guise at the start of this year, Nintendo introduced a third means of triggering Mario's mid-air spin-jump that hasn't been especially well received. On Switch, the move can be performed by pressing the jump button while in the air - which sounds reasonably in principle, but has been the cause of immense frustration for some players.

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from Eurogamer.net
by January 31, 2019 at 02:15PM

Free-to-play monster hunter Dauntless is migrating all player accounts to Epic Store

Developer Pheonix Labs has announced that it will be migrating all existing accounts for its free-to-play multiplayer monster-hunter Dauntless over to the Epic Games Store later this year, and that all players will require an Epic log-in in order to continue playing after the move.

According to Phoenix Labs' FAQ on the matter, Dauntless' account migration will begin "as soon as possible", then, once the process is complete, the game's current launcher will be retired. Those players that don't currently have an Epic Games account will first need to opt-in to the migration process, at which point it seems their Dauntless accounts will be converted automatically. Those that do, however, will need to link their Dauntless and Epic accounts together manually closer to launch via the game's official website.

As Phoenix Labs explains it, players' current progress, friend lists, guilds, and platinum (Dauntless' in-game currency) should all be carried over and integrated into Epic's account infrastructure. However, those players that would rather avoid the Epic Games Store are out of luck. The developer writes that "Migrating your account is the only way to ensure that all your progress from Dauntless carries over after we launch on console and the Epic Games store."

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from Eurogamer.net
by January 31, 2019 at 12:35PM

DSFix patch creator Peter "Durante" Thoman launches PC port studio ⠀ ⠀ Peter "Durante" Thoman has announced he's opening a new studio dedicated to PC ports, PH3 Games.⠀ ⠀ Durante - who has already lent his expertise to PC ports of The… https://buff.ly/2CJEyZy http://bit.ly/2Gbq340 - from FB.com/http://bit.ly/2CXHFx0


DSFix patch creator Peter "Durante" Thoman launches PC port studio ⠀ ⠀ Peter "Durante" Thoman has announced he's opening a new studio dedicated to PC ports, PH3 Games.⠀ ⠀ Durante - who has already lent his expertise to PC ports of The… https://buff.ly/2CJEyZy http://bit.ly/2Gbq340

from WitWGARA
January 31, 2019 at 12:50PM

DSFix patch creator Peter “Durante” Thoman launches...



DSFix patch creator Peter “Durante” Thoman launches PC port studio ⠀

Peter “Durante” Thoman has announced he’s opening a new studio dedicated to PC ports, PH3 Games.⠀

Durante - who has already lent his expertise to PC ports of The… https://buff.ly/2CJEyZy
http://bit.ly/2Gbq340
January 31, 2019 at 12:00PM



via Tumblr http://bit.ly/2WAnoXB

DSFix patch creator Peter "Durante" Thoman launches PC port studio ⠀ ⠀ Peter "Durante" Thoman has announced he's opening a new studio dedicated to PC ports, PH3 Games.⠀ ⠀ Durante - who has already lent his expertise to PC ports of The… https://buff.ly/2CJEyZy


http://bit.ly/2RuBLsu
DSFix patch creator Peter "Durante" Thoman launches PC port studio ⠀ ⠀ Peter "Durante" Thoman has announced he's opening a new studio dedicated to PC ports, PH3 Games.⠀ ⠀ Durante - who has already lent his expertise to PC ports of The… https://buff.ly/2CJEyZy
January 31, 2019 at 12:00PM

http://bit.ly/2Gbq340

Cities: Skylines gets the eco-themed Green Cities expansion today on Xbox One and PS4

Paradox Interactive has unveiled its second season of content for Cities: Skylines on Xbox One and PlayStation 4, which begins today, January 31st, with the release of the Green Cities expansion.

This eco-themed addition to the city-building base game introduces new visual options, environmentally friendly buildings, organic stores, new parks, plus new services, scenarios and policy options. "Go completely green as the urban population grows," explains Paradox, "and create more diversified cities with new specialized zones, such as self-sufficient residential areas in the inner city or IT clusters for office zones."

The Green Cities expansion is available on its own for £10.39/$12.99 USD or as part of the aforementioned second season pass. Imaginatively known as Season Pass 2, this will eventually provide, as the year goes on, access to the Green Cities, Parklife, and Industries expansion, the European Suburbia content creator pack (which also releases today for £3.99/$4.99 USD) , and the Country Road, All That Jazz, and Synthetic Down Radio music packs.

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from Eurogamer.net
by January 31, 2019 at 10:32AM

Limited In-House Sale for Hegis' Grasp: Evil Resurrected!

Limited In-House Sale for Hegis' Grasp: Evil Resurrected!
Get a code for the full survival horror game, Hegis' Grasp: Evil Resurrected, for only $1 during the Odd Branch in-house sale! Hosted on our website, OddBranch.com!

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by January 31, 2019 at 07:01AM

Character Design : How we had to rework them !

Character Design : How we had to rework them !
Why we had to come up with new versions of our characters, how we did it, and some Steam keys to grab !

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by January 31, 2019 at 05:54AM

Robothorium is now out on Steam and Switch!!!

Robothorium is now out on Steam and Switch!!!
Robothorium, our cyberpunk dungeon crawler with turn-based fights, is now complete and ready to get out of Early Access.

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by January 31, 2019 at 04:44AM

A hybrid between Zelda and Stardew Valley.

A hybrid between Zelda and Stardew Valley.
Rokapuplish, a German publisher has unveiled their next game, Stranded Sails: Explorers of the Cursed Islands, made in partnership with the independent studio Lemonbomb Entertainment. Halfway between an adventure game and a simulation game, the title immerses you into a mysterious world rich in discoveries and where craftsmanship and agriculture are the keys to survival and prosperity.

from Articles RSS feed - Indie DB
by January 31, 2019 at 12:46AM

Empires in Ruins - Lots of news!

Empires in Ruins - Lots of news!
A new beta is out with 4 new additional maps where to test your steel, new fixes, new improvements, and lots of news about us, about EGX and about Sergeant Heimer!

from Articles RSS feed - Indie DB
by January 31, 2019 at 12:19AM

Ministry of Broadcast is a cinematic platformer about a dystopian reality show

Totalitarian regimes, reality TV, jumping off heights, and the promise of freedom, oh my. Ministry of Broadcast is coming to Steam and Switch later in 2019.

Ministry of Broadcast is carrying a couple of truncheons, one to bash totalitarian governments with, and the other reserved for reality TV shows. Threatening stuff. But there’s also an air of familiarity to it, as the actual gameplay hearkens back to classic cinematic platformers like Prince of Persia (the really old one) and Oddworld: Abe’s Exoddus. It’s an ambitious melange of influences and commentary that certainly perks up my ears.

The game is scheduled to release sometime in late 2019 for Steam (PC and Mac) and Switch.

Have a look at the game’s debut trailer below:

Here’s the game’s plot, as the developers describe it:

Set in a country divided seemingly overnight by the construction of The Wall, an absurd totalitarian government known as the Regime has taken root. Separated from his family by this barricade, our protagonist must compete on, and win, The Wall Show—a mysterious reality TV show aired only in the free lands on the other side of the barrier. Participating in a government-organised contest to escape a deceptively-charming dystopia is already cause for unease, but, much to his chagrin, our ill-fortuned protagonist has also lost his only pair of boots.

The gameplay involves the usual running, jumping, and climbing business that platformers gravitate towards, as well as puzzle solving. Keeping with the cinematic platformer tradition, there’s also no UI—players will have to pay attention to the world directly.

Ministry of Broadcast is being developed in Czechia by a studio carrying the same name as the game. It’s being published by American publisher Hitcents.

For more information on Ministry of Broadcast, have a look at the official website here. You’ll find the game on Steam here.

What about a game set in a country that was actually divided in two? Have a look at the Cold War adventure Truberbrook. For something noticeable more cheery, have a look at the rhythm platformer Songbird Symphony.

The post Ministry of Broadcast is a cinematic platformer about a dystopian reality show appeared first on Ind13.



from Ind13
by Rahul Shirke January 31, 2019 at 05:26AM

Oh, the tunes people are playing on Overwatch's new Parisian pianos

Yesterday evening, Blizzard popped the cork on a brand new Overwatch map called Paris, which is set in Paris - wouldn't it be weird if it wasn't?

It's a gorgeous, ornate recreation of the city of love, complete with singing omnic cabaret robots, narrow alleys, macarons, the Eiffel tower and the river Seine. You can even hear familiar French police sirens wailing in the background.

More importantly, Paris has playable pianos - two of them! All their white keys and black keys work as you would expect, which is impressive - this is no mere window dressing. And just in like in real-life, when you plonk a playable piano down in public, people endeavour to play it.

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from Eurogamer.net
by January 31, 2019 at 04:53AM

As Silent Hill turns 20, we remember why it was great

Resident Evil 2 is all the rage right now, but spare a thought for another survival horror classic: Silent Hill.

Silent Hill is 20-years-old today. It launched first on 31st January 1999 on the PSX in North America (it hit Japan in February and then Europe in March), and quickly found a sizeable audience of survival horror fans.

Konami's Silent Hill is famous for its creepy environments, fog-filled streets and nightmarish set-pieces. You play Harry Mason, who's on the hunt for his missing daughter in the fictional American town of Silent Hill. Obviously, things take a turn for the worse.

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from Eurogamer.net
by January 31, 2019 at 04:00AM

Sunless Skies review - a rather more accessible literary space monstrosity

After 45 hours in Sunless Skies, it's tempting to offer your own spin on Roy Batty's "I've seen things you wouldn't believe" speech from Blade Runner. The problem is that it's hard to know where to start, and even harder to know where to stop. A hybrid, like 2015's Sunless Sea, of top-down steampunk naval sim and choose-your-own-adventure storytelling, Skies takes you everywhere from an asteroid circus to the howling corona of a clockwork star. Blending the juicier nightmares of Victorian astronomers, bureaucrats and sailors with some rather less antiquated-feeling characters and concepts, it's a tour of the heavens in which every port is an oddity, twinkling or at least glistening in the firmament.

Pick random moments from my playthrough and you'll find my captain doing something very different each time, all of it brought to life with Failbetter's trademark mix of dread and whimsy. Here I am having sex with a demon signaller, for example. And then there was that time I visited a laughing orchard to resolve an academic dispute about the exact occupant of a celestial tomb. Here I am trading shots with a ghost of wood and parchment as I skim the lip of a black hole - oh, and of course, here I am devouring my own crew after running out of fuel on the way back from hell. The great joy of Failbetter's latest is once again the ghoulish inventiveness of the writing and setting, though it's helped along in Skies by more accessible world design, relatively generous earning mechanics and some truly decadent background art.

A direct narrative sequel to Sunless Sea, the game's premise is that Queen Victoria has conquered the solar system, ensuring that Britain is, indeed, the empire on which the sun never sets by murdering the sun and replacing it with a mechanical one. She's also achieved immortality by somehow mining the raw stuff of temporality itself and selling it by the barrel - a wonderfully silly and brutal co-opting of the theory of relativity. In this universe, royal stipends are measured in hours, not coins, and time passes a lot slower inside factories than in palaces, the better to exact maximum blood and sweat from each labourer. Out in the solar system's recesses, meanwhile, upstart "Tackety" colonists battle London's representative the Windward Company while demons, the dead and other, even stranger entities go about their business.

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from Eurogamer.net
by January 31, 2019 at 04:00AM

Mario Kart Tour delayed until summer

Nintendo has delayed the release of Mario Kart Tour, its next game for smartphones.

Mario Kart Tour was due to launch by the end of the financial year on 31st March. It'll now arrive sometime this summer.

Nintendo announced the delivery pit-stop this morning. It's slamming the brakes on to improve both the app's quality and its ability to keep the game regularly updated post-launch.

Read more…



from Eurogamer.net
by January 31, 2019 at 03:12AM

Nintendo Switch sales smashed it over Christmas

Nintendo bossed the Christmas sales season with an impressive set of hardware and software sales - but this still wasn't enough for the company to meet its own ambitious targets.

Switch hardware sales were up almost 20 per cent year-on-year, game sales were up 100 per cent year-on-year, and all of Nintendo's new releases were hits.

Super Mario Party has now sold 5.3m copies, Pokémon Let's Go Pikachu and Eevee notched up a combined 10m copies, while Super Smash Bros. Ultimate sold a whopping 12.08m just in its first month.

Read more…



from Eurogamer.net
by January 31, 2019 at 02:17AM

Balance of Kingdoms is back! (Free prototype Download)

Balance of Kingdoms is back! (Free prototype Download)
Balance of Kingdoms is back and we've released our free prototype!

from Articles RSS feed - Indie DB
by January 31, 2019 at 12:09AM

Aetheria Valentine's Day Update!

Aetheria Valentine's Day Update!
The Valentine's Day update for Aetheria is now live!

from Articles RSS feed - Indie DB
by January 30, 2019 at 11:18PM

Michael Mendheim: From Million Dollar Marketing Budget to Indie Release

Michael Mendheim: From Million Dollar Marketing Budget to Indie Release
In our second developer interview of the year, we were able to talk to Michael Mendheim, developer of Mutant Football League. Michael shared what it was like going from developing Mutant League Football on Sega Genesis to realizing his vision for that title with MFL.

from Articles RSS feed - Indie DB
by January 30, 2019 at 05:05PM

Animal Facts Part 2: Melting Caterpillars, Heating Bees, Why Vultures Don’t Get Sick, and More

In this episode of The Brain Food Show, we start by looking at the mind blowing things caterpillars get up to while in the chrysalis.

Next we discuss Wix! Go to https://www.wix.com/go/brainfood to get started on your website today!
Check out our website at https://brainfood.fm

Next up we begin by looking at the fascinating way in which honey bees, which are cold blooded, manage to keep their hives warm and the variety of fascinating things they do with their rather unique heating abilities. We then look at the rather amazing vulture and, among other things, why they don’t get sick when they eat dead things and what integral role this plays in keeping humans alive. Finally we look at the mysterious Kentucky meat shower, which unfortunately has nothing to do with KFC.

On another note, if you could do us a huge favor and rate and review this show in whatever podcasting platform you’re using (including hopefully giving us some feedback related to the new format), we would be extremely grateful. Thanks!

(You can also discuss this episode and view references on The BrainFood Show forum here.)

Don’t miss future episodes of this podcast, subscribe here: iTunes | Spotify | Google Play Music | Stitcher | RSS/XML

You can also find more episodes by going here: The BrainFood Show

The post Animal Facts Part 2: Melting Caterpillars, Heating Bees, Why Vultures Don’t Get Sick, and More appeared first on Today I Found Out.



from Today I Found Out
by Daven Hiskey - January 31, 2019 at 01:19AM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Animal Facts Part 1: The Blowhole, Cow Tipping and Much, Much More

In this episode of The Brain Food Show, we start by looking at a rather fascinating fact about dogs and cats that you probably didn’t know.

Next we discuss Wix! Go to https://www.wix.com/go/brainfood to get started on your website today!
Check out our website at https://brainfood.fm

Next up we begin by debunking a variety of common whale related myths, most notably frequently depicted in movies the world over.  Among other things, we then look at what exactly the uvula does (that dangly thing in the back of your throat), whether cats and dogs can actually see color, whether it’s physically possible for a human to tip a cow as is the common drunken game, and why you’d never, ever want to mess with an ostrich.

On another note, if you could do us a huge favor and rate and review this show in whatever podcasting platform you’re using (including hopefully giving us some feedback related to the new format), we would be extremely grateful. Thanks!

(You can also discuss this episode and view references on The BrainFood Show forum here.)

Don’t miss future episodes of this podcast, subscribe here: iTunes | Spotify | Google Play Music | Stitcher | RSS/XML

You can also find more episodes by going here: The BrainFood Show

The post Animal Facts Part 1: The Blowhole, Cow Tipping and Much, Much More appeared first on Today I Found Out.



from Today I Found Out
by Daven Hiskey - January 31, 2019 at 01:03AM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Chocjes, the first chocolate made with oat milk



Introducing Katjes’ chocolate sensation Chocjes, the first chocolate made with oat milk, making it suitable for vegans, and those avoiding soy.

Chocjes will make it’s debut in two varieties: Original “milk”, and Hazelnut made with 14% crunchy hazelnuts for true nut-chocoholics.

“By expanding our productline with Chocjes we again aspire towards creating something extraordinary. Needless to say, Katjes is and will always be the expert for vegetarian fruit gums and liquorice. With Chocjes we attend to the growing market of consumers, who are looking for alternatives to cow’s milk”, said Tobias Bachmüller, managing shareholder of Katjes Fassin.

Chocjes is made with organic oat milk and UTZ-cocoa. The UTZ certification guarantees consumers that products have been sourced, from farm to shop shelf, in a sustainable manner, including humane working conditions, fair wages and in a respectful environment-concious way. In addition both Chocjes varieties are wrapped in FSC-certified paper.

The post Chocjes, the first chocolate made with oat milk appeared first on Sweets & Savoury Snacks World.



from Sweets & Savoury Snacks World
by Katherine Skeates January 31, 2019 at 01:53AM

The story behind the Oblivion mod Terry Pratchett worked on

Imagination, not intelligence, made us human.

In his Foreword to The Ultimate Encyclopedia of Fantasy, the late Sir Terry Pratchett writes, "Imagination, not intelligence, made us human."

Most people know Pratchett as the author of Discworld, the famous fantasy series about a flat planet balanced on the backs of four elephants. However, what many people don't know is that the knighted author was also a massive fan of video games - so much so that he actually worked on mods for Oblivion, most of which were spearheaded by a Morrowind modder named Emma.

Read more…



from Eurogamer.net
by January 31, 2019

A Disturbing Tale and the “Trial of the Century” That Led to Women Jumping Out of Cakes

In this episode of The Brain Food Show, we start with a Simon rant, then look at what the M’s stand for in M&Ms.

Next we discuss one of our favorite sponsors, Dashlane! Get 10% off with the coupon code “brainfood”: http://www.dashlane.com/brainfood

Next up we look at when exactly humans started putting living things in food items for the purpose of entertainment, the origin of “That’s What She Said” and “Said the Actress to the Bishop”, and then all leading up to the first “Trial of the (20th) Century” and what exactly that had to do with the curious practice of having women jump out of cakes.

This is the story we discussed in the part we cut out at the end, which was in relation to a rather dark story Simon came across concerning soldiers/drinking, noting he had something “orders of magnitude” more disturbing than Nesbit’s youth, to which I apparently did not have a good enough imagination for, thinking that must be an exaggeration… It was not an exaggeration, and we ultimately decided to cut it out because of it. 🙂

On another note, if you could do us a huge favor and rate and review this show in whatever podcasting platform you’re using (including hopefully giving us some feedback related to the new format), we would be extremely grateful. Thanks!

(You can also discuss this episode and view references on The BrainFood Show forum here.)

Don’t miss future episodes of this podcast, subscribe here: iTunes | Spotify | Google Play Music | Stitcher | RSS/XML

You can also find more episodes by going here: The BrainFood Show

The post A Disturbing Tale and the “Trial of the Century” That Led to Women Jumping Out of Cakes appeared first on Today I Found Out.



from Today I Found Out
by Daven Hiskey - January 31, 2019 at 12:16AM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Wednesday, January 30, 2019

Boom Boom is Mario Tennis Aces' next free playable character

Despite launching on Switch all the way back in June last year, Mario Tennis Aces' impressive post-launch support shows no signs of abating. And there's more to come later this week, with the previously teased arrival of Mario series stalwart Boom Boom as a brand-new playable character.

If the name Boom Boom isn't immediately familiar, that's entirely forgivable. In the great pantheon of Mario universe character designs, he's certainly on the more forgettable side (and, yes, I realise I risk antagonising a hitherto unseen army of Boom Boom fans here). You'll know him when you see him though; Boom Boom has popped up as a Mario game mini-boss on numerous occasions, dazzling all with his sharp pirouettes before suffering an inevitably swift dispatch via a couple of stomps to the head. And look, here he is now...

Boom Boom's place in the Mario Tennis Aces line-up was first announced at the tail-end of 2018, where he was confirmed to be one of three characters arriving between January and March this year - the others being Luma (available now) and Pauline. Boom Boom is a Defensive character, just like Bowser Jr and Waluigi before him, meaning that he benefits from a longer reach compared to other classes. Boom Boom's Mario Tennis Aces reveal trailer above shows his standard, trick, and special shots in action.

Read more…



from Eurogamer.net
by January 30, 2019 at 03:25PM

Subnautica's arctic-themed standalone expansion Below Zero gets its first trailer

Below Zero, the arctic-themed standalone expansion for deep-sea adventure Subnautica, is now available in early access on PC - and, to celebrate, developer UnknownWorlds has offered up the very first trailer.

Described as a "new chapter" in the Subnautica saga, Below Zero unfolds one year on from the events of the base game and challenges players to survive a disaster at an alien research station, located in a previously unseen, ice-bound region of ocean planet 4546B.

Up until today, we've only seen the smallest of glimpses of Below Zero's icy new environs. However, now that early access is officially underway and eager fans are finally able to experience the first few hours of the expansion for themselves, UnknownWorlds has offered a slightly more illuminating taste of things to come, albeit in cinematic trailer form. Allow me to summarise the key points: ALIEN PENGUINS!!!

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from Eurogamer.net
by January 30, 2019 at 01:44PM

Microsoft "actively investigating" widespread reports of black-screen errors preventing sign-ins to Xbox One

UPDATE: Xbox One issues and errors that users have been experiencing with their consoles this evening should now be resolved, Microsoft has said.

"The issues surrounding Xbox One console startup, sign-in, title update errors, and our status page have now been resolved," Microsoft's Xbox Support team wrote on its Twitter feed, "Thank you for sticking with us while our teams addressed these issues and we appreciate the reports. As always, we're here and we're listening."

In a separate post, Xbox Program Manager Brad Rossetti wrote that console service changes had been rolled back and that players should "please reboot to confirm the issue is fixed." According to Eurogamer's Tom Phillips, who's been perched diligently by his Xbox One throughout the evening's events, the rollback does indeed appear to have done the trick.

Read more…



from Eurogamer.net
by January 30, 2019 at 11:44AM

Sea of Thieves is making PC and Xbox One cross-play optional

Rare has announced that, following player feedback and lengthy internal discussion, it will be making Sea of Thieves' currently mandatory Xbox One and PC cross-play optional in a future update.

The ability for PC and Xbox One players to seamlessly interact with each other was one of the multiplayer pirate game's most trumpeted features prior to launch last March. In a new developer video, however, Sea of Thieves executive producer Joe Neate said that cross-play will become optional prior to the arrival of the game's PvP-focussed Arena mode later this year.

The decision, Neate explained, is a response to continued player feedback. As anyone with an eye on the Sea of Thieves community will know, a day rarely passes without someone calling the current system (which pits controller users and mouse-and keyboard players against each other on servers) "unfair". Given that Sea of Thieves' PvP play is currently in the spotlight, thanks to Arena mode and the recent upswing in high-profile, PvP-focussed streamers on Twitch, it's not hugely surprising that Rare has opted to address cross-play sooner rather than later.

Read more…



from Eurogamer.net
by January 30, 2019 at 10:42AM

Review: Doritos Blue Grilled Steak



We've reviewed lots of different flavors of Doritos, but for all of those wide-ranging flavors, hasn't been much variation in color, as it generally runs from yellowish orange to orangish yellow. ...

from Taquitos.net Snack Reviews
by January 30, 2019 at 09:56AM

Review: Galaxy Minstrels



The snacks looked like oversized M&M's, with round shapes that were bigger in diameter than the standard M&M's and thicker too, but with a similar candy shell. ...

from Taquitos.net Snack Reviews
by January 30, 2019 at 09:29AM

Welsh police warn drivers not to stop to gawk at the "Dragon of Bethesda"

There's a dragon near Bethesda - dubbed "the Dragon of Bethesda" by its creator - and it's causing a bit of bother.

No, not that Bethesda. The Bethesda in Wales, the one on the River Ogwen and the A5 road on the edge of Snowdonia, in Gwynedd.

The Draig Dderw (oak Dragon) stands 6ft tall and 12ft wide, and guards the A5, presumably from misguided Skyrim fans. It's quite the sight - perhaps too good a sight, because motorists are apparently slowing down, or even stopping, to gawk at it.

Read more…



from Eurogamer.net
by January 30, 2019 at 09:21AM

Dealer’s Life Steam release approaches!

Dealer’s Life Steam release approaches!
As January 31st is getting close and Dealer's Life Steam release approaches, we wanted to introduce ourselves and our game to let you know about our point of view and our next plans!

from Articles RSS feed - Indie DB
by January 30, 2019 at 08:37AM

FAR S ULTRA on Steam this February 22th

FAR S ULTRA on Steam this February 22th
FAR S ULTRA is coming to Steam this February 22th. You can add now in your wishlist.

from Articles RSS feed - Indie DB
by January 30, 2019 at 05:41AM

Alder's Blood - plans for 2019

Alder's Blood - plans for 2019
It’s time to talk about future plans for Alder’s Blood!

from Articles RSS feed - Indie DB
by January 30, 2019 at 01:10AM

Devblog 59 : Foliage, Buildings, and Mod Reports

Devblog 59 : Foliage, Buildings, and Mod Reports
Read about features that are in development for Foxhole.

from Articles RSS feed - Indie DB
by January 29, 2019 at 10:57PM

Ubisoft is "actively working" to address crouch and lean spam in Rainbow Six Siege ⠀ ⠀ Ubisoft has confirmed it is "actively working" on a fix to address the "crouch and lean spamming" currently affecting competitive play in Rainbow… https://buff.ly/2CJEyZy http://bit.ly/2sTL9Mz - from FB.com/http://bit.ly/2Rn0COZ


Ubisoft is "actively working" to address crouch and lean spam in Rainbow Six Siege ⠀ ⠀ Ubisoft has confirmed it is "actively working" on a fix to address the "crouch and lean spamming" currently affecting competitive play in Rainbow… https://buff.ly/2CJEyZy http://bit.ly/2sTL9Mz

from WitWGARA
January 30, 2019 at 08:50AM

Ubisoft is “actively working” to address crouch and...



Ubisoft is “actively working” to address crouch and lean spam in Rainbow Six Siege ⠀

Ubisoft has confirmed it is “actively working” on a fix to address the “crouch and lean spamming” currently affecting competitive play in Rainbow… https://buff.ly/2CJEyZy
http://bit.ly/2sTL9Mz
January 30, 2019 at 08:00AM



via Tumblr http://bit.ly/2DHiQa8

Sony sends off PS3 Plus games with Metal Gear Solid 4

Sony has revealed the PlayStation Plus titles for February - and announced Plus members get 100GB of cloud storage space for game saves. This is a significant jump from the 10GB currently on offer, and goes into effect early February.

On to the Plus games for February. PlayStation 4 owners get Ubisoft's melee hero hack 'em up For Honor, and IO's stealth sandbox Hitman: The Complete First Season. These games are available until 5th March, when the next monthly games lineup goes live.

Meanwhile, two-button fighting game Divekick is a Plus title for PS3 and Vita, Metal Gear Solid 4 makes the cut on PS3, and Gunhouse and Rogue Aces both go live for PS4 and PS Vita.

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from Eurogamer.net
by January 30, 2019 at 08:43AM

Kingdom Hearts 3 plays best at 60fps - but which console gets closest?

We've been waiting for this one for quite some time. It's been just over 13 years since Kingdom Hearts 2 debuted on PlayStation 2, before continuing its journey via a range of handheld releases. But a full-blooded home console sequel? That only arrived yesterday, with Square-Enix deploying the strengths of Unreal Engine 4 to deliver a new series entry with a far wider scale and scope compared to the originals. Not only that, but the new title aims high with a peak 60fps frame-rate. The question is, which console is most successful at locking to it? The answer is surprising.

The truth is that alongside recent releases like Resident Evil 2 Remake, Just Cause 4 and Ace Combat 7, there's another firm divide in the quality of the experience depending on the console you play. If you're gaming on an enhanced machine, you're in for a good time, while the base machines can't really compete - a situation that's exaggerated owing to a key limitation in the game: its inability to deliver a capped 30 frames per second with consistent frame-pacing.

The main dividing factor though is, of course, resolution. Perhaps inevitably, sitting at the top of the pile is Xbox One X, delivering a native, locked 2560x1440. PlayStation 4 Pro follows up, with a 2304x1296 pixel-count, around 81 per cent of the X's output. There's a big gap that follows, with the vanilla PS4 dropping down to 1600x900, while Xbox One S languishes at a disappointing 720p. Image clarity drops according as we descend the console power ladder, with the drop in resolution also impacting the quality of both texture filtering and anti-aliasing. The standard PS4 just about holds up, but it's not a great turnout, while Xbox One definitely suffers. Beyond that, the only difference in terms of cross-platform comparisons comes down to ambient occlusion - the base consoles look rather dithered here, while the enhanced machines deliver this aspect in a more attractive manner.

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from Eurogamer.net
by January 30, 2019 at 08:00AM

THQ Nordic uploads, then quickly deletes Darksiders for Nintendo Switch trailer

A trailer for Darksiders: Warmastered Edition on Nintendo Switch briefly appeared on THQ's website this afternoon.

The video was swiftly removed after its discovery was made public - and then replaced by a GIF:

Of course, the internet never forgets - and the trailer is still available to view elsewhere if you so choose:

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from Eurogamer.net
by January 30, 2019 at 07:57AM

Crackdown 3 headlines Microsoft's first Inside Xbox of 2019

Inside Xbox, Microsoft's semi-regular announcement show, will broadcast its first episode of 2019 next week.

Ready your Irn Bru for 10pm UK time next Tuesday, 5th February, when we'll get a detailed look at upcoming Xbox exclusive Crackdown 3.

A number of developers have been putting together Microsoft's Terry Crews-starring open world over the past five years - only for you to smash it all up when it finally arrives on 15th February. What state has it finally arrived in? Maybe we'll find out.

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from Eurogamer.net
by January 30, 2019 at 07:30AM

Ubisoft is "actively working" to address crouch and lean spam in Rainbow Six Siege ⠀ ⠀ Ubisoft has confirmed it is "actively working" on a fix to address the "crouch and lean spamming" currently affecting competitive play in Rainbow… https://buff.ly/2CJEyZy


http://bit.ly/2RVoH4o
Ubisoft is "actively working" to address crouch and lean spam in Rainbow Six Siege ⠀ ⠀ Ubisoft has confirmed it is "actively working" on a fix to address the "crouch and lean spamming" currently affecting competitive play in Rainbow… https://buff.ly/2CJEyZy
January 30, 2019 at 08:00AM

http://bit.ly/2sTL9Mz

The Wii Shop Channel's closure marks the death of a piece of Nintendo magic

You can't think about the Wii Shop Channel without first conjuring up its music - that irresistible ditty composed by Kazumi Totaka, a song so infectious it went on to become a meme. And where to start with that? The remixes of Earth, Wind and Fire's September, the brilliant mash-up of Drake's Hotline Bling, or why not a full-blown jazz cover? What a tune; this was background muzak elevated to the anthemic.

We shop in silence now, and there's something slightly mournful about that. When the Wii Shop closes in the next few hours, we lose more than a place to pick up games for that aging console; we lose a little slice of what once made Nintendo so magical, where fun was baked into the experience at system level. It might just be a chintzy tune, but it's part of a broader philosophy that forms an entire identity; part of that same school of design that gave us the Miiverse, Pictochat and, looking further afield, Apple's breathing light indicator, whereby sleeping Macbooks mimic the breathing rhythm of a sleeping human. It's those little things that make these strange lumps of plastic and the code they run so lovable.

Satoru Iwata was an Apple nerd, of course, and the Wii perhaps feels like Iwata's console more than any other in Nintendo's history. It felt like his revolution, and during those initial unveils he was front and centre, first when it was met with some apathy in May 2005 and later, when the controller was unveiled that September, with bewilderment.

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from Eurogamer.net
by January 30, 2019 at 07:00AM

New Fallout 76 patch reintroduces old problems, players report

The release of a new patch for Fallout 76 appears to have reintroduced old problems with the game, players report.

One such issue has to do with the weight of bobby pins. When Fallout 76 launched, players complained bobby pins were much heavier than they should have been. A single bobby pin weighed 0.1lbs, which meant 60 of the things weighed the same as a mini nuke. For a game so bogged down by over encumbrance, bobby pin weight was a problem.

On 10th January, Bethesda fixed the issue with a patch that reduced the weight value of bobby pins from 0.1 to 0.001. But the big patch that came out yesterday, 29th January, appears to have reintroduced the original bobby pin weight. I popped onto the post-apocalyptic open-world adventure to verify the reports, and, yes, bobby pins weigh 0.1lbs again.

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from Eurogamer.net
by January 30, 2019 at 06:47AM

WarGroove review - a forensic recreation of some all-time classics

Halfway through playing WarGroove, which is secretly a pretty odd game, a thought occurred to me which turned out, the more I considered it, to be a pretty odd thought. What if this game isn't made by Chucklefish as the title screen suggests, the thought began. What if it isn't a forensic attempt at reconstructing an Intelligent Systems turn-based tactics game? What if it actually is an Intelligent Systems game, a new one, and this whole Chucklefish smokescreen is some grand social experiment, like that psych study that pretended to be measuring the efficacy of electric shocks on memory or ESP ability or whatever, but was really exploring people's willingness to administer electric shocks to strangers in the first place?

This thought bedded in and refused to go away. What I think I was really pondering, I guess, is the fact that I had approached WarGroove knowing it was a copy of something beloved, and that sense of it being a copy may have been dulling my enjoyment somewhat. Or was it?

WarGroove is a careful reworking of games like Advance Wars and Fire Emblem. It takes the medieval fantasy of Fire Emblem, for example, but then its campaign flows more like Advance Wars, with little of Fire Emblem's cross-mission complexity. It's a very close study: the cheery tiled maps look almost identical to those of Intelligent Systems' games, while unit selection, movement, attack animations and all that jazz are very similar too. It's tempting while playing to work out which of WarGroove's units match up with which of Advance Wars' or Fire Emblems, but more importantly the action feels the same because the underlying principles are the same: capture towns to earn cash that allows you to mint new units from special buildings on the map, work out which units are strong against which other units and try to avoid overextending yourself. CO powers from Advance Wars become the titular WarGrooves here - each commander has a special ability that is charged up through play and will allow you to do something cool like heal everyone within a certain radius or pull friendly skeleton troops out of the earth to fight alongside you - and the battles unfold in a lovely corrugated manner as you press forward and then pause and then press forward again, getting the most out of different terrains like forests and mountains, pushing back fog of war on the maps that have it and, if you are really on top of things, placing units in the precise configurations that allow them to score critical hits.

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from Eurogamer.net
by January 30, 2019 at 06:00AM

You all realize the people who create these are messing with...



You all realize the people who create these are messing with your heads for their own gain right?
They post something that is actually easy for the majority of people, and say it’s hard or only a small percentage of people can do it, so you feel ‘specail’ when you figure it out! Of course you have to answer (post a comment), and now you want to see how many of your friends can do it! So you share it of course… All of these are advertising tricks!🤔 What is it they just did with a simple puzzle and clever wording? … They got you to comment, share, and automatically set you to get notifications when someone else comments on the post!
Because you had to fulfill your needs and to
1 show how special you are
2 see if your choice in friends are special too
3 see if you are “more special” than the people in your friends list that you don’t really like
4 give yourself a pat on the back for proving your special…
It’s a Trap! http://bit.ly/2UtvSxM



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