Sunday, May 31, 2020

How Much Would it Cost to Fill a Swimming Pool With Booze? Has Anyone Ever Actually Done This?

JohnJohn asks: Has anyone ever really filled a pool with alcohol?

Several hotels around the world catering to the uber-wealthy offer a bizarrely specific package that offers customers the chance to float around in a hot tub filled with champagne. As pleasant as it sounds to have your nether regions soak in warm bubbly, you’d think someone, somewhere would have taken the concept to its logical conclusion by filling a pool with their liquor of choice and swimming around in it. As it turns out, however, this would not only be impossibly expensive, but extremely dangerous too.

First though, as alluded to there, while there are several examples we could find of people filling things like hot tubs with champagne, such as one hotel in London offering this for a mere $50,000, every story we found discussing someone filling a pool with alcohol ended up being wildly exaggerated. For example, in 2010 a story broke about a hedonistic orgy of debauchery organised in the home of a British lord called Edward Davenport sometime in 2009 that involved a swimming pool filled with alcohol that party goers could row across. Now, that sentence probably conjured up an image of people wearing immaculate suits and Eyes Wide Shut masks, gliding across a pristine lake of shimmering alcohol, perhaps laughing about how rich they are while occasionally dipping champagne flutes into the water. In reality, however, the whole thing was a PR stunt by the brand Courvoisier and the “pool” only contained about 1,000 litres (264 gallons) of liquid. That’s a lot of booze, sure, but we’re guessing most people who read that sentence imagined a proper sized swimming pool filled with alcohol- not one of those oversized kiddy pools you can buy for about $50. Because oh yeah, along with the pool not even being big enough for a proper adult to lie down in, tickets for the event were on sale for £6.50, or about $11. Not exactly the hedonistic night of excess attended by only the ultra wealthy promised by the news headlines, which as ever are generally more interested in clicks than even feigning to attempt at accuracy.

The same can be said concerning the headlines you may have seen about the Starkenberger beer pools. Located in Tarrenz, Austria, beer aficionados can tour a castle said to contain the only pools in the world filled entirely with beer. Again, the truth is a little less impressive than that and while the pools are big enough to swim around in, being about 13 feet wide, they’re really more akin to oversized hot tubs than anything else, though they do come the closest we could find to an actual pool full of booze, ringing in at about 21,000 litres (5500 gallons) of beer. That said, it should be noted that it’s an extremely watered down version of the beverage. Also, it’s not a great idea to attempt to drink the beer. Beyond random people submersing their bodies in it, it’s apparently a bit of a thing for some to use the pools for their purported medicinal value in treating “open wounds and psoriasis”. Combined with the whole warm and watered down thing, best to bring your own drink.

So how much would it cost to fill an actual proper sized swimming pool entirely with a genuine undiluted alcoholic beverage rather than half-assing like mere plebians? Well, quite a lot. For starters, you’d need 2.5 million litres or about 660,430 gallons of your tipple of choice if you wanted to fill a standard Olympic pool. Sure, we could use the dimensions of a smaller pool for our math, but if you’re going to throw an opulent party, best to go big or go home. And, really, it’s still going to be quite expensive and obscenely dangerous.

So how much would this cost? Well, this depends on what you like to drink.

Starting with beer, you can buy a standard keg of beer containing 15.5 gallons of the nectar of the gods for about $175-$200. So you’d need about 42,600 kegs to fill the pool enough to satisfy Olympic guidelines. This would cost about $7,456,468 rounding to the nearest dollar. Now, you’d probably get some kind of discount for buying the equivalent of 5 million pints of beer at once, so you could probably shave a fair amount off that estimate. That said, as George Clooney discovered when he attempted to buy custom made Tequila in bulk, when buying huge volumes of alcohol like that, he was told you need an appropriate alcohol buying business license to do so. (Fun fact, in his case this resulted in he and a couple friends deciding to start a Tequila company, which they then sold a few years later for about a billion dollars.)

As for what sort of discounts you could get, for whatever it’s worth here, according to one brewer we looked at, they noted approximately 25% of the cost of the beer goes into actually producing the product, with the rest in profit margins, taxes, shipping, retail margins, etc. etc. So we guess in that case, if you made it yourself and also thus avoided all the taxes associated with selling alcohol, you might get the cost down to a couple million. Or alternatively, you might be able to get a bulk discount from a mass producer down to maybe $4M-$5M at best.

Moving on to the harder stuff, a standard bottle of wine contains 750ml of liquid, so you’d need 3,333,333 bottles and a third of another to fill the pool to the top. Depending on how much you like to spend on wine, the cost of filling the pool would vary dramatically. For example, you could potentially fill the pool entirely with Charles Shaw Wine, colloquially known as Two Buck Chuck in California because it sells for $1.99, for just over $6,633,333. Two Buck Chuck is infamously cheaper than bottled water in some stores so you’d actually be less opulent filling a pool with this than Evian or something. But if you’re stuck on wine, in this case, we’re guessing there wouldn’t be much of a bulk discount, as it’s already pretty close to the margins, which is why it gets progressively more expensive the further you get away from the maker.

As a quick aside here, beyond this discount wine having won several awards, despite its ultra cheap nature, contrary to popular belief, it is not sold cheaply to get back at the creator’s ex-wife or any similar internet rumors. In fact, Charles Shaw himself wasn’t even involved in setting the price as the label was acquired by another company, Bronco Wine Co., after Shaw declared bankruptcy in the 1990s. Beyond the Bronco Wine Company already dealing in inexpensive wines, the real genesis of Two Buck Chuck was simply a massive surplus of wine in late 2001 and 2002, which caused the company to sell off the surplus at even more rock bottom prices than their norm; it was that or dump it on the ground. Sales skyrocketed to the point where it still made sense to keep the price there and so they did, selling on the order of 800 million bottles of the stuff over the next decade alone.

As CEO Fred Franzia notes when people wonder how he makes a profit selling something cheaper than bottled water of the same size, “They’re overcharging for the water. Don’t you get it?… We choose to sell good quality wines at $2 a bottle because we think it’s a fair price. We think the other people are charging too much.”

Going back to filling pools with the swill, if you have more refined taste and wanted to fill the pool with a wine that allows you to put your nose higher in the air when you discuss it, even buying lower mid-level wine still raises the potential cost to well over $20,000,000 at best.

The same can be said of barrels of various spirits like whiskey and tequila. Using Jack Daniels as a baseline (a company that famously lets customers simply buy an entire barrel of its product because they’re just that nice, as are their lawyers as we’ve discussed before), a barrel containing roughly 210-240 litres of booze will you set you back about $12,000 to $13,500. There’s no fixed price for a barrel because some alcohol will naturally evaporate during the distilling process, something colloquially referred to by the company as “the angel’s share”. Funny enough from this, buying a barrel ends up costing more on average, resulting in you paying about $50 per bottle. However, it would be easier to empty a couple thousand barrels of wine into a pool than it would a few million bottles, so probably worth paying extra for the convenience.

How much would this cost in total? Well it’s difficult to get an exact figure because of the aforementioned evaporation, but our ballpark estimate is that it’d cost about $133,333,333 based on needing 11,111 barrels containing an average 225 litres of whiskey each being sold for $12,000 a piece. Again in this case we’re assuming you’d get a hefty discount for buying in bulk though. But even if you could cut that in half, you’re still looking at a sum beyond the realm of possibility for all but the richest of the rich.

Finally, we have champagne- since the numbers are already getting silly, let’s go all out and work out what it’d cost to fill your pool with a high-quality, well-reviewed champagne like Veuve Clicquot, a magnum of which you can buy for about $150 if you shop around. Once again plopping this into our little swimming pool equation, you’d need 1,666,666 bottles to fill the pool almost to the top, then most of another bottle to fill it to the brim. This would cost by our estimated about $250,000,000 if you got the champagne for the aforementioned price of $150 a bottle. Of course, at that price, you might just be able to buy a producer of the stuff yourself and ramp up production as needed for your pool filling dreams, and thus in the end get the actual amount at cost and without many of the associated taxes. You could then turn around and sell the company after the party to get your other money back. Although given the volume used there for you instead of filling shelves, you’d probably see a lot of your previous contracts canceled and thus, the value of your company may or may not be what it was before.

But either way, even if you managed to get it for the bargain basement price of the $100 million or so you have lying around in your couch cushions, you certainly wouldn’t want to swim in it.

As you may or may not be aware, alcohol is less dense than water, making it incredibly difficult for you to stay buoyant; so swimming in a spirit like bourbon or vodka would not exactly be easy.

But maybe you’re a strong swimmer and you don’t care about that. Well, the real problem is the fumes from the alcohol which in all likelihood would very rapidly get you dangerously drunk. And the thing is, unlike, say, when drinking normally where various mechanisms, including in the extreme passing out or vomiting, keep you from drinking yourself to death in most cases, when breathing alcohol, there is no such stop mechanism here other than getting away from the pool to cleaner air. Further, that alcohol is going right in your blood, rather than needing some processing time in your gut. The result is you can extremely rapidly reach alcohol poisoning levels that will kill you dead. And, of course, let’s just say passing out while in a pool isn’t exactly a great recipe for living even when it’s filled with just water. For further details on why inhaling alcohol vapor is a really bad idea vs drinking it, go see our article The Good and the Bad of Vaporizing and Inhaling Alcohol.

But for now, as a real world example here, we have the case of the Silver Sage Winery in Canada proving immersing yourself in wine, for example, is a bad idea. In this case, a worker named Victor Manola actually fell into a 2,300 liter (600 gallon) tank of still fermenting wine in 2002. The owner of the winery, Frank Supernak, reached in to help pull him out, but himself slipped and fell in. Tragically, both were overcome and died before they could get out.

On top of that, it’s noted that even people treading water in the little watered down beer pools of Starkenberger castle have occasionally reported getting drunk off nothing more than the fumes they breath in.

But to sum up, any stories you have heard about the uber rich having debauched parties with alcohol filled swimming pools are most assuredly myths or wild exaggerations. In the end, even with massive bulk discounts, the price tag associated even for the cheapest of alcohols is incredibly high. And more to the point, just standing near the pool for any length of time could get you dangerously drunk, let alone swimming in it. And let’s just say we hope no one hanging around the pool is a smoker, because lighting up near it… You’re gonna have a bad time.

If you liked this article, you might also enjoy our new popular podcast, The BrainFood Show (iTunes, Spotify, Google Play Music, Feed), as well as:

Expand for References

The post How Much Would it Cost to Fill a Swimming Pool With Booze? Has Anyone Ever Actually Done This? appeared first on Today I Found Out.



from Today I Found Out
by Karl Smallwood - May 31, 2020 at 07:58PM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Eurogamer.net: May 31, 2020 at 09:30AM - Expect more Baldur's Gate 3 info next week, says Larian Studios

Baldur's Gate 3 developer, Larian Studios, says it will be "revealing more" about the highly-anticipated sequel, starting 6th June.

The announcements will come via Guerrilla Collective, a three-day indie showcase from a number of developers including the likes of 11 Bit Studios (Frostpunk), Coffee Stain Studios (Satisfactory), Larian Studios (Baldur's Gate 3), Raw Fury, Rebellion, Versus Evil (The Banner Saga) and many more.

"Throughout June, we'll be revealing more about #BaldursGate3 starting June 6, on the #GuerrillaCollective Showcase," Larian Studios tweeted recently. "It's almost time to venture forth."

Read more



from Eurogamer.net

Indie Game Releases of the Week: 1st to 7th June 2020


Indie Game Releases of the Week: 1st to 7th June 2020 This week in indie games, we have the action-adventure game Liberated, VR title The Wizards...

The post Indie Game Releases of the Week: 1st to 7th June 2020 appeared first on IND13.



from IND13
by Rahul Shirke May 31, 2020 at 07:09AM

Eurogamer.net: May 31, 2020 at 04:19AM - These are Apex Legends' most popular Legends

There have been some big changes in Apex Legends recently, from the arrival of new Legend Loba to nerfs and buffs to existing Legends like Mirage and Pathfinder. However, Respawn's attempts to shake things up haven't been enough to impact which are our favourite Legends, it seems.

According to DreamTeam.gg (thanks, Dexerto), Wraith remains the most popular Legend to use in season five, hitting a usage rate of 27 per cent across all platforms - that makes her three times more popular than the second most used character.

Pathfinder and Lifeline come in second and third place with usage rates of 10 per cent and 9 per cent respectively.

Read more



from Eurogamer.net

Eurogamer.net: May 31, 2020 at 03:14AM - PC testing for Halo 3 kicks off next month

Testing for 343 industries' remastered Halo 3 is rolling out to PC "in the first half of next month".

In a new community update, 343i's Postums said the closed Halo 3 testing will permit the team to test its distribution pipeline, test updates to Challenges, gather feedback on the content, and "ensure all supporting systems are functioning properly in preparation for bringing Halo 3 to Halo: The Master Chief Collection on PC".

"Halo 3 is the next game in our lineup making its way to PC," wrote "Postums" (thanks, RPS). "In 2007, it was the Halo title that brought us Theater, Forge, and some of the community's most beloved gametypes like Grifball, Infection, and many more. Halo 3 holds a special place in many player's hearts and we know it's one of, if not THE most anticipated titles in the collection. In good news, public flighting for Halo 3 PC is on the horizon!"

Read more



from Eurogamer.net

Pocket Gamer Connects Careers Week


Pocket Gamer Connects Careers Week Here comes Pocket Gamer Connects Career Week. Taking place during Pocket Gamer Connects Digital #2:...

The post Pocket Gamer Connects Careers Week appeared first on IND13.



from IND13
by Harry Cole May 31, 2020 at 04:24AM

Eurogamer.net: May 31, 2020 - 20 years after its release, it's time to play Daikatana

John Romero and Ion Storm's FPS Daikatana was released 20 years ago and it's regarded as one of the biggest failures in video game history. Nowadays, we remember its infamous advertisement warning us that "John Romero's about to make you his bitch," its delays and its poor reviews. Maybe we also remember the controversies surrounding Ion Storm itself.

We remember its myth, but we don't remember Daikatana. While Ion Storm expected to sell more than 2 million copies, Daikatana is a game few people actually played. For its 20th anniversary, it's time to see what Daikatana has to offer now, beyond legends and prejudices.

In Daikatana three characters travel through time thanks to (and because of) the powers of a magic sword, and they fight to stop an evil corporation. The game features 24 levels split into four episodes set in different ages: a cyberpunk Tokyo, a mythical Ancient Greece inspired by Ray Harryhausen's movies, a zombie-plagued Medieval Europe and San Francisco in 2030. Each era surprises players with its own environments, soundtrack, enemies and weapons, and almost every weapon (there are 25 in total) tries to do something different with an ingenuity more common at the time but usually lost nowadays. Not everything is equally brilliant, but from ricocheting energy orbs to a demon-summoning staff, from melee silver claws designed to kill Medieval werewolves to sci-fi freezing guns, there's a lot of variety and distinctiveness that's carried over to its multiplayer. It's a massive experience that sometimes feels like four different games collected together.

Read more



from Eurogamer.net

Saturday, May 30, 2020

Eurogamer.net: May 30, 2020 at 09:44AM - Minecraft Dungeons' first DLC comes out in July

Minecraft Dungeons' first DLC comes out in July, Mojang has announced.

Jungle Awakens is the name of this first DLC for the Diablo-like dungeon crawler. Here's the official blurb from a Mojang blog post:

"In this adventure, you'll enter a distant, dangerous jungle to fight a mysterious power in three new missions. To defeat the terrors hidden among the vines, you'll have new weapons, armour, and artifacts at your disposal.

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 at 09:27AM - Epic Games Store hit Satisfactory launches on Steam early June

Epic Games store exclusive Satisfactory hits Steam on Monday 8th June.

Coffee Stain Studios' first-person factory building sim launches on Steam then in Early Access form.

In the video below, Coffee Stain programmer and community manager Jace Valetti explains why it has been hard for the studio to announce a concrete release date for Satisfactory until now, saying it was in part about avoiding crunch.

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 at 08:42AM - Hideo Kojima insists Death Stranding was a sales success

Hideo Kojima has insisted Death Stranding was a sales success, and has enabled Kojima Productions to fund its unannounced second project.

In an interview with Japanese website Livedoor (translated by VGC), the Metal Gear Solid creator said: "We've absolutely crossed the line we needed to cross to be in the black, including recovering development costs, so I'd call it a successful result.

"We still have the PC release coming up, and we've secured enough to begin preparing for our next project, so there's no need to worry."

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 at 04:49AM - Bungie signals The Darkness is finally coming to Destiny 2

It has been a long time coming - nearly six years, in fact - but it finally looks like The Darkness is coming to the world of Destiny.

Developer Bungie signalled the Destiny universe's pantomime villain is on its way via a tweet that included a mysterious audio clip. But it is the background to this audio clip that has set Destiny fan tongues wagging - and speculation is running rampant.

At first glance the background simply looks like the waveform of the audio. It is not. Rather, it reveals the outline of a number of pyramids.

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 at 04:17AM - Best VR headsets for Half-Life Alyx 2020

Valve returned to its most legendary franchise in style with Half-Life Alyx, but you'll need a VR headset to play. This page is designed to make choosing the best VR headset for Half-Life Alyx as simple as possible, giving you the information you need to find the headset that fits your needs, at a price you can afford.

Just looking at all of the options available can be daunting, especially if you're a newcomer to VR, with seven SteamVR headsets that are officially compatible with Half-Life Alyx. Here are those seven options, not including first-gen VR headsets like the original HTC Vive and Oculus Rift CV1 that have disappeared from retail:

With different physical designs, screens, tracking solutions and price points, there's plenty to discuss about each option. Thankfully, once you get to know a little about each of them you'll quickly be able to narrow in on the right one for you. That makes choosing the best VR headset for Half-Life Alyx fairly straightforward - as long as you're equipped with our recommendations.

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 at 04:00AM - Call of Duty: Warzone finally gets duos mode

Call of Duty: Warzone now has duos - perhaps the most-requested mode from players.

Developer Infinity Ward issued a playlist update for the battle royale overnight across all platforms. It now means Warzone has solos, duos, trios, quads and plunder quads modes.

The playlist update comes alongside a double XP, double weapon XP and 2X tier progression weekend. This double XP triple feed runs until 7am UK time on 3rd June, which should help those who haven't quite wrapped up the current battle pass to do so.

Read more



from Eurogamer.net

Eurogamer.net: May 30, 2020 - Picture books and video games: a backdoor into childhood

It must be the sense of anonymity that compels people to share secrets with strangers. I was having a conversation with a woman in a bookshop when she decided to tell me something I could tell was troubling her about her nine-year-old son. "The thing is," she said (she had a twitch in her lower lip), "he's a bright boy, but... he still likes books with pictures in." As a children's bookseller, I hear things like this all the time. Proud parents like to tell me that their children no longer 'need' pictures in their books, as though they had just collected their children from a clinic specialising in the treatment of visual withdrawal. Sometimes it's the children themselves that need reminding: "You don't need books with pictures in- remember?" In either case, the message seems clear: pictures are mere training wheels for text, and the sooner we're done with them, the better.

This idea often goes hand-in-hand with the view that children's literature is merely a simplified version of adult literature, the literary equivalent of a Playmobil fire engine. On the contrary, I think picture books in particular have their own grammar and perspective that you simply don't find in such abundance elsewhere. In fact, I would argue that if picture books have a torchbearer anywhere in the creative arts, it's not to be found in literature all. For that, you would need to look to video games.

In the heyday of printed games magazines, we ate with our eyes. In the absence of video, we studied still images and tried to animate them in our minds. It's hard to imagine now but seeing a game in motion for the first time really was just as big a revelation as how it played. In the years since, video games have made art critics of us all. We even learnt a new vocabulary to talk about them: references to pixel density, shading, style and perspective made themselves at home in even casual conversation, and how could they not? Try explaining these four images without them:

Read more



from Eurogamer.net

Friday, May 29, 2020

Eurogamer.net: May 29, 2020 at 09:00AM - Valorant's closed beta pulled in 3m daily players

Only a few days remain until Valorant launches in full on 2nd June, and now the two-month closed beta has wrapped up, Riot has published some statistics on how it went. The main takeaway: Valorant is pretty popular, surprise surprise.

According to stats from Riot, "an average of nearly 3 million players logged on each day to play Valorant", which is impressive considering you had to jump through several hoops to actually gain access. We'll have to wait until Valorant's full launch to see how its player numbers measure up to other big titles such as Fortnite and Minecraft. Or, dare I say it, CS:GO - which earlier this year kept breaking its own record for concurrent players, and even managed to tip over the 1m concurrents mark.

Something that does give us a better indication of interest in Valorant, however, are Twitch viewing figures. Riot says fans watched more than 470m hours of gameplay on Twitch during the closed beta, while Twitch stats website Twitch Metrics lists Valorant as the most-watched game for May (ignoring the just chatting category). Valorant also broke Twitch's record for the "single-day hours watched in a single game" category, with 34m hours watched on day one.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 07:59AM - Life is Strange developer opens North American studio

Life is Strange developer Dontnod has announced the opening of a new studio in Montreal.

This second branch will "complete" the original team in Paris and work on a "brand new project".

In a statement today regarding the new studio, Dontnod said this fresh North American office would allow the developer to be closer to the team's main audience.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 08:02AM - Sony to hold PlayStation 5 games showcase next week

Sony will reveal multiple PlayStation 5 games next week on Thursday, 4th June.

The presentation will last around an hour, and debut at 9pm UK time, Eurogamer sister site GamesIndustry.biz reported.

More to follow.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 05:02AM - Tetris Effect's uplifting soundtrack now available to stream

The main appeal of Tetris Effect - apart from the satisfaction of neatly stacking blocks - is the game's audiovisual elements, and in particular, its beautiful soundtrack. And now you can take this with you on the go, as Tetris Effect's music has been made available to stream or download on music platforms.

You can stream the soundtrack for free on Bandcamp, and find it on other major music platforms such as YouTube Music, Spotify, and Amazon. Composer Hydelic has also written a blog post to accompany the release, which details the process of creating a "zen Tetris" soundtrack from rough demo to a shimmering synesthetic backdrop.

Tetris Effect was Eurogamer's game of the year for 2018, with many on the team highlighting the importance of the music in their experiences of the game. As Christian Donlan put in his review, "levels slowly stitch themselves into songs and, like a bat watching the swift midnight world around them appearing through the flighty neon shimmers of echolocation, I suddenly see so much more of what normally isn't there". Sounds like the sort of escapism we could all do with right now.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 04:00AM - Five of the Best: Game Over screens

Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.

Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!

Today's Five of the Best is...

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 03:11AM - The Sonic the Hedgehog movie is getting a sequel

Here's something to lift you out of the lockdown blues: the Sonic the Hedgehog film, infamous for that initial trailer with human-like Sonic and Gangsta's Paradise, is getting a sequel. Hopefully without needing to redesign the principal character this time.

As first reported by Variety, a Sonic the Hedgehog sequel is in the works, and will reteam the filmmakers from the original - including director Jeff Fowler, and screenwriters Pat Casey and Josh Miller. It sounds like work on the film is still in the early stages, as a production start date has not yet been set, and casting decisions are yet to be made. You'd imagine that Sonic voice actor Ben Schwartz, Sonic's friend Tom (James Marsden) and Dr. Robotnik (Jim Carrey) will likely be making a return, however.

When the first film eventually came out after a delay to work on the (much-improved) redesign, it actually did pretty well: generating £76.6m on its first weekend, making it the best ever opening weekend for a video game adaptation. Apparently many people's idea of a romantic Valentine's Day date was Sonic after all.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 02:00AM - The Double-A Team: F.E.A.R. is a state of mind

F.E.A.R. was a game that gave the player military hardware with one hand, and a sense of terror with the other. As effective as the horror element remains today - including a number of admittedly cheap jump scares - what remains truly impressive 15 years after release is a side-effect. Arguably, no FPS before or since has offered the player such a powerful, transporting sense of place.

Horror is perhaps the genre most difficult to master in any medium. It demands a thunderous emotional response in order to be classed as successful which, in turn, requires an unchallenged suspension of disbelief. That emotional response needs to leap from a stable baseline, one that is in sync with one's day-to-day life. Here is a game that understood and, remarkably, even achieved that.

As you walk F.E.A.R.'s warehouses, stalk its streets, and creep along its corridors, you hear... almost nothing. It's unnervingly beautiful. Music is used sparingly throughout the game. It's ordinarily extremely subtle or - at the best moments - entirely absent. There are times that you'll receive a brief message over the radio, or you'll hear the telltale chatter of nearby enemies. Yet for much of the time - most in fact, or so it seems - it's just you and the bumps in the dark, real or imagined.

Read more



from Eurogamer.net

Eurogamer.net: May 29, 2020 at 01:33AM - The Warhammer 40K aerial strategy game is out this week

Another week, another Warhammer 40K game - but this latest does present a curious blend of genres, with Aeronautica Imperialis: Flight Command offering turn-based aerial combat courtesy of small Sheffield-based outfit.

Keeping up with Warhammer 40K releases feels like it could be a full-time job, and I was surprised to learn that we've already had an aerial combat game in Games Workshop universe this year courtesy of Warhammer 40K: Dakka Squadron. Both releases come hot on the heels of the release of a new edition of Games Workshop's Aeronautica Imperialis tabletop game, and Flight Command offers a more strategic take with a simultaneous turn system. You can see a bit more of how it works in the launch trailer.

It's out now on Steam, and is part of the Skulls for the Skull Throne sale that's running on Steam until June 1st. Reviews are mixed at the moment, so proceed with caution - though I admit I remain intrigued by the concept.

Read more



from Eurogamer.net

Thursday, May 28, 2020

The Bizarre (and Magical) Duel Between Chung Ling Soo and Ching Ling Foo

While performing at the Wood Green Empire in London in 1918, one of the most famous and successful magicians in the world, Chinese illusionist Chung Ling Soo, was unfortunately killed attempting to catch a bullet. The fact that he got shot was only part of what astonished the audience that day. You see, directly after, Soo- a man who’d spent his entire career working in silence or through translators, and long claimed he understood no language except Chinese- exclaimed in perfect English, “I’ve been shot! Bring down the curtain!”

As it turns out, Chung Ling Soo wasn’t a Chinese illusionist at all, but an American man who’d lifted his entire gimmick wholesale from an actual Chinese magician and somehow had gotten away with it for nearly two decades. If that wasn’t impressive enough, at one point he even convinced the general public that the man he copied was the actual imposter, seeing said individual, Chinese magician Ching Ling Foo, more or less disappear from the history books after. This is the bizarre story of Chung Lin Soo, or as his parents named him- William Ellsworth Robinson.

Born in Westchester County, New York in 1861, Robinson was fascinated by magic from a young age and his studious nature eventually saw him becoming proficient in a number of magical skills by his early teens. By age 14, Robinson was sufficiently adept at the magical arts to work as a performer on the vaudeville circuit, earning a decent living with his illusions and tricks. A consummate performer of magic by all accounts, Robinson’s weakness was his stage persona, with the magician being said to lack the, shall we say, razzmatazz of a seasoned magician or illusionist. Robinson attempted to address this by billing himself as “Robinson, the man of mystery” but still found himself unable to land the headlining role in any vaudeville show due to his near total lack of charisma or charm.

Frustrated, in what would become his modus operandi later in life, he thus decided to simply steal the gimmick of a better magician- specifically the German born magician Max Auzinger. Famous in his native German and throughout Europe, Auzinger regularly performed under the stage name “Ben Ali Bey”, and styled himself as a vaguely Asian occultist and master of the black arts. This more or less allowed Auzinger to have a bit of mystique about himself on stage, but without needing to talk. Robinson thus began billing himself as Ben Ali Bey sometime in 1887 and just copied the mostly silent act.

On that note, not content with just stealing the on stage persona Auzinger had spent his entire life crafting, Robinson also shamelessly lifted the German illusionists’ greatest trick- making objects seemingly appear from thin air. For anyone curious about how the trick was performed, Robinson would stand on a very dark and poorly lit stage wearing all white while an assistant covered in dark cloth would pull various objects out of their pockets and wave them around to make them look to those in the audience like they were flying.

Over the next few years, Robinson continued to style himself as a foreign illusionist and quietly developed his skills as a magician while opening for more famous magicians such as Harry Kellar and Alexander Herrmann. While studying under the former, he changed his act (and race) yet again when he heard the great magician lament that Egyptian mystics weren’t as impressive as Indian fakirs. Dutifully, Robinson altered his act and began billing himself as “Nana Sahib: The East Indian Necromancer”. Likewise, while studying under Hermann, Robinson learned that the magician favoured neither Egyptian nor Indian magic and was actually a fan of the illusions performed by conjurers in Constantinople. As a result, Nana Sahib became, Abdul Khan.

In each case, Robinson committed to the role as best he could, adopting the stereotypical garb and look associated with the culture he was trying to mimic, and invariably remaining wholly silent save for orders barked to assistants on-stage in broken English and his best attempt at an appropriate accent. Still, Robinson was unable to escape the shadows of the great illusionists he was opening for and found himself unable to secure a gig as a headlining act.

This all changed when the magician met Ching Ling Foo.

A master magician who’d been the personal illusionist to the Empress of China before travelling the world, Ching Ling Foo (real name, Zhu Liankui) first met Robinson in 1898 when the latter was still studying under Alexander Hermann. During this initial meeting, Robinson observed Hermann perform the Chinese linking rings trick to Foo as a demonstration of his skill and as a nod to China’s critical role in the development of magic as a performing art.

Foo reportedly walked away from this meeting unimpressed, and the next time the pair met, Foo is said to have performed a far more elaborate version of Hermann’s routine before throwing the rings aside and pulling a goldfish bowl out of thin air while breathing fire.

Naturally given all we’ve said about him so far, you’ll be unsurprised to learn that this all inspired Robinson to adopt an almost identical persona to that of Ching Ling Foo. Despite this, the feud between the two wouldn’t begin in earnest for another two years.

But we’re getting ahead of ourselves. To begin with, when Foo first arrived in the states to promote his act, he made a $1000 (about $31,000 today) standing bet with the entire American magical community that nobody would be able to replicate his most famous illusion- the water bowl trick.

In a nutshell, the trick would see Foo wave around a simple piece of cloth, from which he’d produce a comically large bowl of water. Foo would then place this bowl on a table which he’d then cover with the cloth before dramatically removing it to reveal the water had been replaced by a small boy. In some versions of the trick, Foo would produce a smaller bowl containing a fish. However, in each case the the giant bowl would be filled to the brim all making the illusion seem impossible. Again for anyone curious, the bowl was simply hidden below Foo’s flowing oriental robes and he used his finely honed sleight of hand skills to make it look like he was actually pulling from the folds of the cloth.

Robinson, who as you’ve probably guessed by now was quite adept at copying the tricks of other magicians was able to figure out how to perform the trick after observing Foo do it several times, and thus tried to take the Chinese illusionist up on his offer. For reasons that aren’t entirely clear though, Foo refused to meet with Robinson or honor the terms of the bet he’d made- something that understandably annoyed Robinson greatly.

In 1900, Robinson spied his chance for revenge in the form of an open call from a theatre in France that was looking for an act similar to Foo’s, only cheaper. Already familiar with Foo’s routine and evidently not concerned with the ethics of outright stealing the tricks and stage persona of other magicians, Robinson took the gig and travelled to Europe. Once there, he bought some old Chinese robes and did his best to alter his appearance to be more stereotypically Chinese. To really sell people on his ethnicity, Robinson also pretty much stopped talking to anyone publicly outside of his assistant, Suee Seen (who he billed as his wife, though in truth he’d left his real wife at home after they’d had a kid and she couldn’t travel with him anymore. However, owing to being Catholic he decided not to officially get divorced and just shacked up with Suee Seen for the rest of his life). As will probably not come as a surprise, Suee Seen was also not Chinese, rather an American woman called Olive Path who likewise attempted to modify her appearance as best she could to appear Chinese.

In any event, while performing in France, Robinson honed his skills to the point that he was eventually invited to headline shows in London. It was here that the magician decided to throw all pretence out of the window and began billing himself as Chung Ling Soo.

Under this new guise, Robinson achieved extreme success in London, becoming by all accounts one of the highest paid magicians in the world during the height of his fame. During this time, Robinson committed, somewhat admirably, to the role of Chung Ling Soo, never once breaking character in public as far as any primary accounts of him reveal.

This said, while it’s often claimed that nobody knew one of the most famous magicians in the world was really a white guy from America called William Robinson pretending to be Chinese, if you do some digging, it would appear pretty much everyone in the magical community knew his secret, but being a rather tight-nit group about secrets, nobody seems to have been willing to blow the whistle. That said, there is a 1902 article in Magic magazine that openly acknowledges that the two men were one in the same.

In any event, for four years Robinson performed throughout Europe as Chung Ling Soo without incident ,until 1904 when Ching Ling Foo’s troupe of magicians and Chinese acrobats arrived in London to play their rather popular show. This almost immediately caused a stir amongst Londoners as there was understandably confusion about which man was which given the similarity of their names and the fact that their acts were basically identical. This all was made worse by the fact that the theatres Chung Ling Soo and Ching Ling Foo were set to perform at were only about 100 feet apart.

Incidentally as a brief aside, at around the same time Chung Ling Soo and Ching Ling Foo were performing at neighbouring theatres in London there were at least two other Chinese magicians performing similar acts in the city. We only mention this because these two magicians billed themselves as Pee-Pa-Poo and Goldin Poo respectively.

Going back to Foo and Soo, naturally when Foo found out about Soo and his copycat act, he was rightfully incensed at Robinson’s gall and, sensing the opportunity for a juicy story, The Weekly Dispatch newspaper encouraged the magician to challenge Robinson to a magical duel.

Foo agreed and openly challenged his rival to replicate 10 of his tricks at the newspaper’s office- a challenge Robinson happily agreed to. Or so it would seem because it’s noted that Foo was so enraged by Robinson’s appropriation of Chinese magic that he added a second stipulation to his challenge- that Robinson “prove before members of the Chinese Legation that he is a Chinaman”. Something Robinson obviously could not do. Robinson (and the press) decided to heroically ignore this part of the challenge and mention of it was conveniently left out of press coverage of their feud. This so annoyed Foo that he didn’t turn up to the challenge in protest. This was something Robinson capitalised on by publicly declaring himself the winner, which was then gleefully reported on by the media who joked that Foo had turned up but had been made to disappear by Soo.

Foo’s reputation was so badly damaged by this amongst Londoners that many assumed that he was ripping off Soo and his previously wildly popular show elsewhere flopped completely in London and was canceled in under a month.

Soo’s copycat act, on contrast, was a hit and endured for months in London. His legitimacy now cemented in the eyes of the public and media, Robinson then spent the next 14 years performing as Chung Ling Soo, becoming immensely wealthy in the process. Ching Ling Foo, on the other hand, largely disappeared from public record after his feud with Robinson. Thus, funny enough, as the former news accounts alleged, Soo really did make Foo disappear.

Of course, as mentioned in the beginning, Robinson did eventually get a comeuppance of sorts when he died trying to perform the co-called “Condemned to Death by the Boxers” magic trick, with the name referencing the Chinese uprising known as the Boxer Rebellion.

After Soo’s death, how he’d done the trick in the past was officially revealed to the wider public, as was the fact that he was actually an American. As to the trick, he would have random members of the audience mark bullets. Muzzle-loaded guns would then be loaded with said bullets and fired at the magician by assistants at point blank range. After, he would show that he’d managed to catch the bullets, sometimes dramatically in his hands or other times even in his teeth. He would also, of course, display the markings for all to see.

In truth, he would simply use slight of hand to palm the marked bullets and different ones would be loaded. As to the guns, they were specially designed so that the main loaded gun powder charge would not fire, but rather a chamber below would fire a blank charge. This ensured that the bullet that was loaded would not ever exit the gun, but it would all appear as if the gun had fired normally.

As to what went wrong, after the performances the bullets and main charge would need extracted and, rather than do something simple like firing the gun normally, Soo would simply dismantle part of the gun and remove them manually. The issue was that it appears some residual gunpowder built up and on the fateful night in question flashed after the blank charge went off. This, in turn, set off the main charge and fired the bullet.

Robinson died a short while later- his last known words on stage and the subsequent news accounts pulling the curtain on arguably his greatest illusion of all- the fact that he wasn’t Chinese.

If you liked this article, you might also enjoy our new popular podcast, The BrainFood Show (iTunes, Spotify, Google Play Music, Feed), as well as:

Expand for References

The post The Bizarre (and Magical) Duel Between Chung Ling Soo and Ching Ling Foo appeared first on Today I Found Out.



from Today I Found Out
by Karl Smallwood - May 28, 2020 at 07:55PM
Article provided by the producers of one of our Favorite YouTube Channels!
-

Eurogamer.net: May 28, 2020 at 01:46PM - Cate Blanchett cast in Eli Roth's Borderlands movie adaptation

Oscar winner Cate Blanchett will take a leading role in Eli Roth's upcoming movie adaptation of Gearbox's Borderlands series.

According to the Hollywood Reporter, Blanchett - whose credits include the Lord of the Rings trilogy, Thor: Ragnarok, and Roth's 2018 adaptation of The House with a Clock in its Walls - will play as Lilith, described as a "siren and legendary thief equipped with magical skills".

Borderlands fans will perhaps best know Lilith as one of the original game's four playable characters, but she's made frequent return visits to the series since then, appearing as an NPC in Borderlands 2, the Pre-Sequel, and Borderlands 3.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 11:16AM - Darkest Dungeon's free Butcher's Circus PvP DLC out now on Steam

Back in April, developer Red Hook Studios announced it was working on a free PvP mode for its deliciously punishing Lovecraftian strategy RPG, Darkest Dungeon. And now, two months on, Butcher's Circus, as the new DLC is known, is available to download on Steam.

Butcher's Circus is, of course, a rather dramatic departure for Darkest Dungeon; since the game's release in 2016, its punishing expeditions to the shadowy antediluvian corners of its ancient hamlet - requiring players to safely shepherd their party of broken heroes through sanity-shattering horrors - have remained staunchly solo endeavours. Now, however, there's a new multiplayer twist to that rock-solid core.

Red Hook's latest slab of DLC adds the new Butcher's Circus location to Darkest Dungeon's gloomy hamlet, and those brave enough to enter its "weathered and bloodstained pavilion tent", can embark on PvP arena battles against friends and strangers.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 08:34AM - There's a new Star Wars VR game on the way

Might this finally be the announcement to prod me into buying a VR headset? Possibly, as a new Star Wars VR experience has been announced, and so far it sounds pretty promising.

Created by Lucasfilm studio ILMxLAB (responsible for other VR titles such as Vader Immortal), Star Wars: Tales from the Galaxy's Edge is a new action-adventure title arriving later this year. It's being made in collaboration with Oculus Studios, but there are currently no further details on platforms. The story is set sometime between The Last Jedi and Rise of Skywalker, and will let players live their own adventure while encountering "both new and iconic characters from the Star Wars galaxy", with "multiple styles of gameplay and difficulty settings to accommodate a wide variety of players".

Disney seems keen to encourage integration between the Galaxy's Edge theme park area and Star Wars games - it's possible to build your theme-park lightsaber in Fallen Order - and as the name suggests, this VR title is no exception. The game takes place in the outskirts of the Black Spire Outpost seen in Galaxy's Edge, on the planet Batuu: described as an old trading stop on the edge of the Outer Rim "[that] was once a busy crossroads along the old sub-lightspeed trade routes". It's also a haven for those trying to avoid the First Order, such as rogues and smugglers. Pretty similar vibes to Tatooine, but with less sand.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 08:28AM - Fortnite's new season hit by another delay

Fortnite's new season has been pushed back again, this time by a further week. Chapter 2 Season 3 will now arrive on Thursday, 11th June.

That delay will also impact the game's upcoming story event, which Fortnite had begun counting down to in-game. Named "The Device", this one-time-only event will now take place a week later than previously scheduled: on Saturday, 6th June at 7pm UK time.

Chapter 2 Season 3, which has been widely tipped to introduce underwater gameplay, was originally set for the end of April. Perhaps unsurprisingly, considering the global move to remote development, Epic Games announced in April it would need more time to get things ready.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 06:46AM - Half-Life: Alyx gets unexpected booze upgrade

Like many people, I'm sure, I've found myself reaching for the wine a little more frequently than normal to pass the time during lockdown - and apparently so has the visual effects team at Valve, although perhaps not in the way you'd think.

As shared by visual effects developer Matthew Wilde, Valve has released an update for Half-Life: Alyx which adds liquid to bottles, and it's truly impressive work. Not only does the light pass through the wine in a realistic way, the liquid physics react to the way the player holds and moves the bottle, with some nice-looking air bubbles and sloshing.

While the booze bottles look particularly delicious, alcohol wasn't the only liquid that was added, as you can see in this fan showcase where the player throws big containers of water around. And, of course, you can smash the bottles to make a mess.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 06:00AM - Those Who Remain review - a torturous exercise in mediocrity

I almost gave up on Those Who Remain halfway through. It was the lions, you see. A first-person blunderfest for horror obsessives only, the game's setting is split between a menacing night-time reality and a weed-choked, oceanic otherworld in which objects float and the puzzles are more, well, videogamey. One such puzzle is a labyrinth dotted with lion statues. The idea is to carry the statues to candlelit plinths. The problem is that there's a monster in your path, an oily personification of buried guilt and suffering. There's a lot of that kind of thing in Those Who Remain - accusing messages on walls, silver-masked demons chortling about sin and forgiveness - but for the most part, the emotions you're repressing are boredom and frustration.

The main character has no means of defending himself, so you must take winding routes to those plinths while lugging chunks of Umbrella Mansion Surplus stoneware that prevent you from sprinting, block the view and have a habit of jumping out of your hands. These burdens create tension, of course, but only for the few seconds it takes you to realise that you're playing a mandatory-stealth McGuffin-fetching puzzle with instadeath. After my eighth try I decided that life was too short. But I came back the next morning and beat the area, thanks partly to bloody-mindedness and partly (I speculate) to a developer update that prevents the monster from chasing you endlessly once alerted. Let me tell you: I wish I'd stopped at the lions.

Those Who Remain does have some neat ideas, but all of them are squashed beneath a great steaming heap of mediocrity. The premise is Silent Hill as rewritten by an Alan Wake who has run out of coffee, and possibly self-respect. Leading man Edward is drinking and monologuing himself into an early grave over the loss of his family, as leading men in horror games often do. As the curtain goes up, he's driven to a motel to break off a torrid affair, only for somebody (Wake?) to steal his car and maroon him outside Dormont - a spookily abandoned, predictably metaphysical town whose shadows are filled with knife-wielding spectres, their eyes flickering in the depths of closets and cornfields. Turn on a light and the spectres vanish, rendering the area safe for traversal.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 03:11AM - Universal Studios' Super Nintendo World looks complete

The scaffolding has come down, the cranes are gone. Super Nintendo World at Universal Studios Japan looks ready to open.

We've seen various photos of its construction over the past year, but this fresh drone shot of the park looks feature complete. Bowser's Castle sits in one corner, opposite Peach's Castle in the other.

There's a towering mountain of platforms topped with clouds and a warp pipe section with sandy pyramids. Walkways lead in and out of warp pipes, and along one path are a series of musical note blocks. It's not huge, but it looks densely packed. Inside the buildings are rides themed around Yoshi and Mario Kart.

Read more



from Eurogamer.net

Eurogamer.net: May 28, 2020 at 01:12AM - Stargazing with Celeste in Animal Crossing

My favourite visitor in Animal Crossing is probably Celeste. This owl - I think she's the sister of Blathers over at the museum - loves star-gazing. She drops by on nights when you'll see shooting stars. The thing I love is that you walk out of your house and she'll just be wandering around in the trees somewhere. I know a lot of visitors do this, but Celeste seems to do it differently: she's not selling anything or after a trade. She doesn't want you to do her a favour.

Celeste's just enjoying the stars. She seems to have a bit more of an internal life than other visitors as a result. Last night I saw Celeste and then spent an hour waiting for a shooting star - I have yet to see one in New Horizons. I didn't see one last night, but it wasn't a bad hour by any means. I had nothing much to do, and also it's quite nice to have an excuse to find an empty bit of island and park the camera upwards - just me and the night sky.

I tell myself that I much prefer the camera set-up of the first Animal Crossing, which was pointed firmly at the ground. This made the game a sort of enchanted rock pool you looked down into. I loved the way that firework displays, say, were visible in the game through their reflections in water. But with the new camera, introduced in Wild World, I want to say, we did get a proper view of the sky. And we got Celeste.

Read more



from Eurogamer.net

Wednesday, May 27, 2020

Eurogamer.net: May 27, 2020 at 09:11AM - There's a Desperados 3 demo up on GOG

If you've been eyeing the 16th June arrival of Wild West tactical stealth sequel Desperados 3 with mounting anticipation, there's some good news; PC players can get some rootin', tootin', and sneaky shootin' in early courtesy of a new demo - one of several, including a playable look at troubled System Shock reboot, now available on GOG.com.

The original Desperados, if you're unfamiliar, released all the way back in 2001, gaining immediate acclaim for its compelling cowboy-themed take on WW2 strategy hit Commandos' squad-based real-time tactical action.

Its follow-up, Desperados 2: Cooper's Revenge, was less well-received, but hopes are high for this long-awaited third entry (actually a prequel to the original), given that it's being handled by Mimimi Games - the developer behind 2016's hugely enjoyable, and mechanically similar, Shadow Tactics: Blades of the Shogun.

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 08:37AM - Kingdom Hearts could be getting a Disney+ TV series

The Kingdom Hearts series has garnered a bit of a reputation for having a... convoluted storyline, to say the least, so perhaps it's just as well that Disney has a TV series planned for it rather than a film - if recent reports are to be believed.

The news broke via a tweet from Emre Kaya of Cinema Spot, who mentioned the series will be produced by Square Enix instead of Disney, with the company having already created a pilot episode using Unreal Engine. The rumour was also backed up by MCU Cosmic editor-in-chief Jeremy Conrad, and Skyler Schuler, editor-in-chief of The DisInsider. Schuler similarly heard the series would be an animated CG production, and added that Disney voice actors would return to reprise their roles.

According to a video by DidYouKnowGaming? back in 2015, Square Enix and Disney apparently had plans for a TV adaptation of Kingdom Hearts several years ago, but the project was scrapped due to concerns the show's interpretation of the plot was too different to the original game's story. While the rumoured TV series is yet to be officially announced, here's hoping they get the story right this time.

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 07:30AM - Pokémon Go's redesigned Go Fest events dated

Pokémon Go's annual Go Fest extravaganza will this year take place over two days: 25th and 26th July.

As previously announced, the event will be held remotely in a virtual format, meaning fans can play without travelling to the game's usual big meetups.

Artwork for the event released today showed Pikachu and other Pokémon hanging out in a garden, reflecting the recent shift in emphasis for the event and entire game to playing at home where possible.

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 06:44AM - Get Cities: Skylines and loads of DLC for just £15 at Humble

Paradox Interactive's in-depth city-builder is the latest PC game to receive the Humble Bundle treatment, with a new collection that corrals the base game and over ten DLC packs for under £15.

As usual, it's a tiered affair. If you want, you can just get the game by itself for a quid, which seems like a bit of a bargain to me. As for the DLC packs, these range from mini-expansions with themed items to new in-game radio stations.

Here's how all the tiers in the Cities: Skylines Humble Bundle breakdown:

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 06:15AM - 10 years later, Toy Soldiers is getting a WW2 sequel

Toy Soldiers, a classic from the era of Xbox Live Arcade, is getting a full sequel more than a decade later.

Moving its tower defense action forward to World War 2, Toy Soldiers 2 will launch on PC, PlayStation, Xbox and Switch in 2021.

In the meantime, remasters of the original Toy Soldiers and follow-up Cold War will arrive for Switch to get you caught up. These will include new content, a new difficulty, plus integrated DLC and other tweaks.

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 04:10AM - Watch footage of cancelled Half-Life spin-off Ravenholm

We'll never get to play Ravenholm, the cancelled Half-Life spin-off once in the works at Arkane Studios, but we can at least now see a little bit of it in action for ourselves.

The footage comes from The Untold History of Arkane, a fascinating feature length documentary from Noclip which speaks to several of those behind the project and shows extended sections of alpha gameplay.

Arkane, known for its more recent work on the Dishonored series and Prey, worked on the Ravenholm project as a standalone spin-off from Valve's Half-Life series.

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 at 03:52AM - This Skyrim mod adds a 200-cheese treasure hunt

There's no such thing as too much cheese, in my book, so if you share this sentiment then boy do I have the Skyrim mod for you.

Published today on Nexus Mods for both the Legendary and Special Edition versions of Skyrim, Cheesemod For Everyone introduces over 150 new varieties of cheese to the land of Jarls(berg). The fun doesn't end there, however, as the mod also sends the player on a quest to collect all the cheeses, with a daedric artifact reward once all 202 objects have been found. It's a fondue fork that can turn enemies into wheels of cheese, if you were wondering.

To embark on this quest, the player will first need to complete Sheogorath's first quest (The Mind of Madness) to enter the Pelagius Wing and pick up the stale cheese crumb next to the book Cheeses of Tamriel. To keep it lore-friendly, cheeses from other areas of Tamriel are placed next to NPCs from those regions, while many can also be purchased from vendors - with some exclusive to certain cities or points of interest. New lore has also been added in the form of special cheese notes and journals, which appear on some of the more unique cheeses "to explain how they got there".

Read more



from Eurogamer.net

Eurogamer.net: May 27, 2020 - Someone should make a game about: Gormenghast

Somewhere along the way, my copy of Gormenghast got rained on. I wonder if a roof leaked in some previous house, or a chimney made a nearby wall a bit damp. Whatever. I went for it a few minutes ago and the book's pages have the wavering crispness of the once-wet. The cover is thickened around the edges, and the first few chapters have some kind of dark speckling on them advancing from one spread to the next. Some of the print is smeary.

It's perfect, really. A perfectly damaged book. If you'd asked me what the Gormenghast books were about when I first read them in my late teens, I would have said they were about a very dangerous dishwasher. I was a dishwasher at the time, and took a certain kindred thrill in Steerpike, who moves from the kitchens of Gormenghast to...well, that would be saying too much. Now, in my forties, I would say they're about aging, about a great mass of aging and forgetting and crumbling and ruination. Castle Gormenghast is ancient and tumbledown. I bet its own books have the wavering crispness of the once-wet. I bet there are dark speckled forms growing throughout the chambers.

I read once that Mervyn Peake's trilogy of books was not meant to be a trilogy - and was not really meant to be about a single place. I gather it was conceived as being the life story of Titus Groan, who is present but very young for most of what survives of the Gormenghast books. There are more than three of these books, but only three are canon, and I think I remember reading that actually only the first two have arrived in the manner that Peake intended. And so Titus Groan's story doesn't always have that much Titus Groan in it.

Read more



from Eurogamer.net

Tuesday, May 26, 2020

Eurogamer.net: May 26, 2020 at 12:48PM - Silent Hill's Pyramid Head is Dead by Daylight's next killer

Konami might not be in any particular hurry to give the world a proper new Silent Hill (damn you Konami!), but it's now teamed up with Dead by Daylight developer Behaviour Interactive to bring Silent Hill 2's iconic unearthly butcher Pyramid Head to the asymmetrical horror game.

Pyramid Head arrives as part of Dead by Daylight's upcoming Silent-Hill-themed DLC - which also includes a suitably sinister new map and familiar survivor - and marks the game's seventh licensed addition, following on from the likes of Halloween's Michael Myers, Nightmare on Elm Street's Freddy Krueger, Texas Chainsaw Massacre's Leatherface, Saw's Amanda Young, Scream's Ghost Face, and Stranger Things' Demogorgon.

Behaviour Interactive calls Pyramid Head (who'll be known as The Executioner in-game) a "sadistic and merciless killer fixated on dispensing punishment through pain", and the pointy-headed one will be fulfilling their tour of torment within the shadowy halls of a new map inspired by Silent Hill's Midwich Elementary School.

Read more



from Eurogamer.net

Eurogamer.net: May 26, 2020 at 07:37AM - Someone's made a Barnard Castle driving game in Dreams

The devil works hard but Dreams creators work harder, as within only a day of Dominic Cummings' press conference in the rose garden of No. 10, someone has already made a minigame to mock one of his most infamous statements.

Over the past few days, the prime minister's chief adviser Dominic Cummings has defended a return trip he made from London to Durham during the height of lockdown restrictions in the UK, after both he and his wife had developed symptoms of Covid-19. During his time in Durham, Cummings claimed he had driven for 30 minutes to Barnard Castle to "see if [he] could drive safely" back to London after his "eyesight seemed to have been affected by the disease" (via BBC).

Naturally, large swathes of the internet decided to have some fun with this claim, and apart from writing fake tripadvisor reviews for Barnard Castle it seems at least one person has converted the statement into a minigame.

Read more



from Eurogamer.net

Francine’s Fudge: Xmas candy in Summer



So fudge is a thing now I guess. Since November (of 2019) this will be the 3rd fudge review of ours, two of which are both by small companies that do fudge in a cup. Today’s fudging review is about the wares from McJak Candy, a family run company in Ohio that makes more than […]

from Candy Gurus
by Matty May 26, 2020 at 08:01AM

Eurogamer.net: May 26, 2020 at 07:27AM - Fortnite begins doomsday clock for end of season live event

Fortnite has begun counting down to its next major story event, set to mark the end of its James Bond-inspired spy season.

While the season itself wraps up next week on Thursday 4th June, Epic's live event will set the stage this coming Saturday, 30th May, at 7.05pm UK time.

For the first time, attention is being drawn to the upcoming shenanigans via a countdown clock within the game's lobby area, as well as in the game itself. Mysterious pipes rippling with energy have appeared within Fortnite's various menus, while visiting spy chief Midas' room shows some kind of device ready to go.

Read more



from Eurogamer.net

Eurogamer.net: May 26, 2020 at 07:00AM - F2P online shooter Warface gets premium spin-off

Warface, the free-to-play online shooter from Crytek, is getting a premium standalone spin-off.

It's called Warface Breakout, and it is being announced and launched today by developer Allods Team, part of the My.Games company which previously worked on console ports of the original.

Priced at $20 on PlayStation 4 and Xbox One, listings for it should be live today on the PlayStation Store and Microsoft Store.

Read more



from Eurogamer.net

Eurogamer.net: May 26, 2020 at 06:54AM - SanDisk memory cards and WD drives discounted in Amazon sale

Storage deals always seem popular amongst our readers, so buckle up: a selection of Western Digital external hard drives and SanDisk memory cards have been discounted below their standard prices on Amazon UK today, making it a great time to pick up new storage at a reasonable discount.

Unlike most Amazon deals, there isn't a proper hub page this time - perhaps due to technical gremlins on Amazon's end? - so we're going to link straight to the products we've found that are discounted and add in the hub pages if and when they make an appearance. OK? Great, let's go.

External hard drives

Read more



from Eurogamer.net

Eurogamer.net: May 26, 2020 at 06:39AM - No Man's Sky lands on Xbox Game Pass in June

From its rocky reception in 2016 to renewed popularity after a series of significant updates, No Man's Sky has had a pretty spectacular trajectory - one that's set to reach new heights, as the game is now coming to Xbox Game Pass.

The news was announced by Hello Games founder Sean Murray via a blog post on Xbox Wire, in which he also confirmed a Windows 10 PC version of the game will be coming to the Microsoft Store. No Man's Sky recently received a series of free updates, including the Living Ship and Exo-Mech updates earlier this year, and Murray has promised "plenty more to come".

"We have seen countless travelers join together to survive, explore, trade and base-build together, never more so than when we released the Beyond update (our eighth major free update) in 2019," Murray wrote. "For those who have already jumped into No Man's Sky on Xbox One, I want to say thank you for being on this journey with us these past few years. Our small team have many more exciting things to come and we can't wait to show you what we've been working on."

Read more



from Eurogamer.net